TOPSKY Prime 1S FPV Goggle 86-degree FOV 480 x 240 LCD 4:3 2.4 inch NTSC / PAL Glasses
Regular price $180.00 Sale price $89.99
- “No SD” card reminder
- Low battery warning
- Diversity mode and RGB adjustable: double modules, variety modes ( fast, medium, slow ), more humanization
- RGB color correction for a brilliant view
- Integrated adjustable diopters for left and right eye to achieve the best visual focus up to + 8
- Replaceable battery design
- Adjustable IPD: 58 - 72mm, suitable for most of adults head type
- 5V micro USB charging port
- One key operation: one key to start / record / take pictures / search
- Delicate and small, light and easy to carry
- “No SD” card reminder
- Low battery warning
- Diversity mode and RGB adjustable: double modules, variety modes ( fast, medium, slow ), more humanization
- RGB color correction for a brilliant view
- Integrated adjustable diopters for left and right eye to achieve the best visual focus up to + 8
- Replaceable battery design
- Adjustable IPD: 58 - 72mm, suitable for most of adults head type
- 5V micro USB charging port
- One key operation: one key to start / record / take pictures / search
- Delicate and small, light and easy to carry
FPV Equipments: FPV Goggles
FPV Equipments: FPV Goggles
0.680Package weight: 0.765 kg
Product size (L x W x H): 16.00 x 9.00 x 7.00 cm / 6.3 x 3.54 x 2.76 inches
Package size (L x W x H): 20.00 x 17.00 x 8.00 cm / 7.87 x 6.69 x 3.15 inches
Package Contents: 1 x Goggle ( Battery Included ), 1 x Clean Cloth, 1 x Tie, 1 x USB Cable, 1 x English Manual, 1 x Sponge Cushion
When a friend posted online that he had bought one of those, I was surprised - I thought these were expensive? Didn't they require a high-end PC? After doing some research, including using 's own compatibility check tool on their website, I found my 5-year old PC was plenty capable of handling VR (though I did upgrade the video card a couple of years ago to an NVIDIA GTX 1070).I'll just get this out of the way: it's hard to describe what it's like to use one of these. I've used other VR stuff, like Google Cardboard, and this is something completely different. This can trigger things like motion sickness and fear of heights. I've nearly leaned on VR surfaces for balance. Some games place you on top of mountains, which can just be overwhelming. Not everything looks 100% real, but most of it is "good enough" to trick my brain.There are a lot of free games and demos, as well as high-quality paid apps, so there's no shortage of software available. It even comes with a few games, though Robo Recall is definitely the standout title (First Contact is also awesome!). Most of what's available on Steam is compatible, too. I'm having a lot of fun with the Rift, and I'm really glad I bought this.Other things I should mention:- Although the price was half of what I thought it'd be, it was still significant - from the packaging, it seems like they're trying to pitch this as a game console, which makes sense to me.- The setup process was difficult, and I've had to go through it a few times as I've adjusted the sensors. Installing the drivers was non-obvious, and I ended up searching online for a solution - which involved digging through the application directories and running .exe files directly from Windows Explorer. There's a lot of room for improvement here.- The lenses inside of the headset get dirty easily - my hair sometimes drags on the lenses when removing the headset. It doesn't help that the setup process has you alternate between using a mouse/keyboard on the computer screen, and putting on the headset and using the controllers. I've tried using the included cleaning cloth, but it hasn't really helped.- The controllers use AA batteries, which are included. After about 3 weeks, they died - despite not receiving a lot of usage within the past two weeks (due to travel and a work project demanding my time). I might switch to rechargeable batteries.- The battery doors on the controllers are held in by magnets, which was a really neat touch! However, they could use a an arrow (or something) to indicate how to remove the batteries. I had to search online for the exact place you need to press to remove the battery door.- I know it's not designed to be usable while wearing glasses, but it's tough to use while wearing glasses. My girlfriend is nearly blind without hers, so she hasn't been able to play very much.Additional things you should consider buying to accompany the Rift:- A third Sensor. I bought mine as a bundle on , which really helped.- HDMI and USB extension cables for the headset. Otherwise, you risk damaging your computer and/or the headset if you stray too far from your PC.- Does your video card have two HDMI ports? This wasn't obvious to me before purchasing the headset, but some games won't function properly unless your headset and your monitor are plugged into the same video card (using your motherboard's onboard video card in conjunction won't work). Since my NVIDIA GTX 1070 only had one HDMI port, which I had to use for the headset, I bought a DisplayPort to HDMI cable to connect my TV to the video card as well. It's not possible to know which games require this setup until you actually try to launch them, so I'd recommend looking into this before buying an Rift for yourself.Overall, totally worth it. This feels like the future!
Out of the box, the two sensor touch can be really amazing, fun and the coolest thing you've done on your computer since Quake II over dialup. I do believe that VR is the future and that it can only improve from here on out and all that said, when it comes to the at least, there are so many problems to solve.The first thing I realized was that two sensors was not enough. Turn around and it loses track of your hands. So, I got a third (and fourth) sensor. Turns out after much time setting up those new sensors, it only supports three despite claims to the contrary. Ok, whatever, so I set up just the third.Well, turns out this overloads your USB controller and your computer just can't handle that level of traffic. I've never heard of this ever happening before with any device until now.So they recommend a separate USB card to buy in order to "fix" the problem. The card has enough of its own problems I won't get into here because that's a separate product. Let's just say the sensors even overload that thing unless you split them between controllers, the new card, and your main USB slots. Ok Whatever...The next problem you encounter when playing more games is that wires are not good. You get tangled up in them quickly and it's hard to maneuver about in any optimal way without it becoming an issue. Also, the cables are too short! #%$@%$!! So you find out about these hooks you can stick to the ceiling to handle the wiring tangle issue and you buy HDMI and USB extension cables to fix the length problem.Nope. That won't work. The extensions need repeaters to work with the . UGH, I give up as I'm sure a lot of people already have. The constant USB disconnects despite two controllers and repeaters... That explains why it's so hard to find people in multiplayer games.I did buy the repeaters but if problems persist, this just isn't going to work out. Rift needs a lot of work. I may just have to return it all and wait until more advancements are made in the next 5 years.Update:Between game freezups that refuses to take responsibility for, general all around bugginess with everything, having to constantly pair and re-pair the touch controllers every single time I reboot (rebooting to fix stupid game freezups) is nearly the last straw. I'm about to return this stupid thing and get a Vive.Update 2: games crash with extreme regularity, usually freezing up in video and then exiting, Echo VR in particular which is a game by but many other games as well. I don't know what causes it but they continue to blame my GTX 1080 drivers as if uninstalling them again and reinstalling them again for the 4th time will somehow make some kind of difference. Their support is terrible.Update 3: Turns out the crashing issues were unrelated to the Rift, I upgraded my power supply to a 1200 watt and updated my chipset drivers. One of those two solutions fixed the whole problem and I haven't crashed since. I've had a lot of fun with the now and I'm using it all the time for so many fun games. VR is the future for sure and this is the first generation of a new world.
Don't hesitate, just get it. At the price point of $400 or below for the Rift headset, 2 controllers, 2 sensors, plus the free games, it's totally worth it. I was blown away by the very first training app\game ( First Contact). You can see this online but trust me, it is not the same experience until you're actually IN the room and walking around, moving and doing things in it.I have the 2 sensors slightly above me and pointing slightly down and behind and to my sides, seems to be the best tracking. I don't yet need a 3rd sensor because 2 is really good. I will some day, or if you want it to be perfect, then splurge for the 3rd sensor. But you can try it out first and see before deciding if you need it.Be sure and install Steam VR with this, there are lots more games that work with both the Vive and Rift in Steam that you'll miss out on if you don't.When you first get it, go into General Settings and enable 3rd party apps and disable that warning message so it doesn't always pop up when you start it ;).I wish I could take screenshots or videos to show you what it's like, but you really have to experience it. Seeing it 2D on a computer monitor is NOT the same thing as actually being inside the virtual world.Another app you may want to buy separately is Virtual Desktop. This lets you use your computer while wearing the headset. If you don't get this, you have to take it off to interact with your desktop and that's a pain.All in all, I would recommend this to anyone that has a computer and graphics card powerful enough to run it well.
If you've got the PC to handle this, you really need to try the Rift + Touch. Especially at the great price point of ~$400 right now. I've had it for several days now and am really enjoying the experience. I haven't tried the Vive, so will not try to compare there. However, I did try the PS VR for about a week. Hate to say it, but that experience was awful. I ended up taking the PS VR back to Best Buy. Long story, short. Check out the PC requirements - they're stiff. If you've got the PC and have the slightest interest in VR, you need to try this out.Here's a long, long review of things I've tried and/or done right (and wrong!) with the Rift...Should have downloaded the software when I ordered the Rift. Once I got my Rift, I figured out that I'd have to download the software. It was tougher than it should have been to pick the initial drive to download to. I've got a solid state C: drive and really didn't want to install there - but it was inordinately difficult to switch. Finally gave up and just took the plunge. If I'd worked on it ahead of time, I wouldn't have felt as rushed.There's an initial training program that pops up. Don't start sharing your Rift with anyone else until you've had the chance to go through training! I started sharing and didn't get it back until the next day...This bundle came with 2 sensors. Don't set them up as you think they should be setup. One would think that the lines on top of the sensor should point to the general middle of where you will sit/stand. that didn't work for me at first at all. My sensors are to my 2 and 10 oclock - but the lines aren't pointing at me. They're pointing somewhere behind me. If you get them close enough to where they need to be, the install will show you how to twist things around - but it definitely seems odd setting them up originally. I can sit and stand and pretty much anything in between and both head and hands are tracked very well.Setup with the Touch sensors works really well. Once setup, you can 'see' where they are with your rift on - which helps immensely. There's no fumbling around trying to figure out where they're at or putting them in my lap or having someone hand them off to me... There's also a guardian mode. On initial setup, you use the touch sensors with sound/vibration to delineate your play area without your Rift on. Then when you put the Rift on, you'll see a grid around you if you get too close to your boundaries. it sounds more complicated than it really is - I've got an oddly shaped area with other desks and bookshelves and it works just fine.This bundle comes with several games. My favorite so far is Dead and Buried. You can see your ghostly hands in front of you and there are several mini-games. Reloading is a neat flip of the hands and the sensors pick things up just fine. Some of the minigames also take advantage of you ducking or leaning. No discomfort here at all.Steam VR was installed so that I could try out Google Earth VR. Important note! Make sure you go through the Steam VR setup process!!! I was standing on my tippy-toes with my chin at ground level until I figured that out. This one definitely made me queasy until I got it setup properly. Google Earth VR is just amazing. I'd like some way to search in VR as you do in Google Earth. It can be tough finding your way around the world flying like Superman...Then the one I was really wanting to try... Elite Dangerous. I've had Elite for quite some time now, but it is completely different in the Rift. Things to note here: if you already have Elite installed, you have to go into graphics settings and select the headset from the 3d options. Volume was also inconsistent here - not sure if this is something to do with my drivers, but I was constantly fiddling with volume for some reason. At points way too loud, at others way too quiet. You'll also need to get your finger ready on the F12 key - or whatever you have the recentering key bound to. This took me several webcrawls to figure out the problem. Initial setup had me completely turned around in my chair in order to see the menu. Get close to where you'll sit, then hit your recenter key. You may have to fiddle with that a little bit to get your head properly seated in your in-game body. I've got a HOTAS setup with the Saitek x52 and thought I would be fine... Unfortunately, I still have a few keys keyed to keyboard inputs - and that's just not an option. I'll have to do some more customizing before I can fully fly around in Elite.I'd advise starting off in training mode because it really is that different. I've got a few bounties on my head.. Some space stations just have no sense of humor! But the sense of immersion is just amazing in Elite. Can't quite make out those labels on your screen displays? Just lean a little closer. Look over your shoulder to track that pirate visually. Eyes hurting from flying too close to that sun while doing a fuel scoop - just look around your cockpit to take a break! Want to walk around your cockpit? Go for it! Okay - that one breaks the immersion a good bit as your body is left behind. But it would be interesting to do in one of the bigger ships just to see what happens...
I decided this generation of VR wasn't for me back when both systems were around $800, as I thought that price point was too high for the amount of value and content you received (especially on the side). When I checked over a year later and saw that the price had been cut in half, the Xbox controller had been replaced with Touch, an extra sensor was included, and 8+ games were given away for free, I decided to pull the trigger. I am honestly blown away.IMHO: The screen door effect people talk about is definitely there, but only noticeable during loading screens/when you're not immersed in a game. Tracking is wonderful with 2 sensors, and flawless with 3 (if you're in a larger room like me). Touch is the most ergonomic and intuitive controller system I have ever used. Switching from an XBone Controller and Dualshock 4 to Touch was a night and day difference. Between Steam VR and the store there are tons of great games and experiences available, and more coming out every week. The main negatives I have noticed are the length of the cords coming from the headset (which I am fixing by buying extensions), the quality of the foam around the headset (seems to pick up and hold sweat/makeup, fixing with WidmoVR cover), and the heat produced by the headset during longer play sessions (doesn't have an easy fix other than pointing a fan at yourself during play). I can live with all of these things given that it is still a first generation technology.Overall, I can sum up my thoughts with this: The first time I reached over my shoulders and pulled out my dual shotguns in Robo Recall, the laughter of amazement coming from my mouth completely drowned out the sobbing of despair coming from my bank account.
I don't recommend buying this device over the Vive but I also don't recommend buying the Vive. VR is great. I loved having this device. The problems are simple and I'll list them quickly:1. has NO glasses support. NONE. What it considers to be a solution is a hack and you risk damaging your lenses (on the device, mainly), will have your face smushed and pressed, and the overall comfort levels drop to a painful level.Vive has glasses support. Both have 3rd parties (I recommend 3D printing + Zenni but there are dedicated websites for each HMD if you'd prefer to spend a bit more (but likely for less quality on the lens, more on the frame) ) and 3D printed DIY (or order said 3D printed bits) options available for effectively snapping lenses into the headset. The result basically being that you've got a comfortable option as opposed to mashing your face into the HMD. It'll cost ~$45 in total (I have -6.00 vision and went for Anti-Glare, Anti-Scratch, Anti-Oil, Anti-Blue light, ect. though you can save $5 on blue light filter I'd HIGHLY recommend spending the $10 to not have to wipe the thing down or live with glare).2. Games. Not many exist. Most are overpriced for what they provide you. I'm not saying that the devs are greedy - it's not that at all - it's just that flat games and VR games are very different, have different amounts of players, ect. It's a risk. A "hit" in VR is looking a bit like a 5 / 10 in flat games. Not only do few people have a VR setup, few people even have a PC to begin with. This shouldn't stop you from buying into VR but it should give you reason to wait for Gen 2.3. Controllers. Touch is MUCH better than the Vive Wands* but Vive Knuckles are coming.4. Tracking * BUT the Vive tracking system is superior by far. If you're like me and live in an apartment then you may initially expect to just be sitting down or standing in place and find the idea of screwing things into your wall to be difficult or against the rules or w/e. Trust me. You won't have a choice. Seated experiences aren't VR. The more space you have, the more fun you'll have by EXPONENTIAL amounts.5. God Rays. Both suffer from this. You'll think your lenses are smudged but tl;dr it's just that both headsets use lenses which warp the light in a way that makes it look greasy. The Vive lenses do this in a ridged fashion which makes it worse but also somehow makes it less noticeable by diffusing it a bit more (spreading it out).6. Screen door effect is hardly a problem and only affects objects seen at a distance, really.7. Resolution is low enough that text and the "Windows desktop but in VR" both remain too blurry to use comfortably. Games don't suffer much from this at all but I look forward to next gen displays.8. FOV - Put simply, by default it appears that things are smaller in VR than they are in real life. I say this based on Skyrim and VR Videos. No matter the source, all humans appear smaller than they should and it's noticeable. Ignoring that, it still feels like you're EVER SO SLIGHTLY missing out on some peripheral information. Not a ton, but I think the increase from 110 to 135 degrees will improve things quite a lot.9. Heat and sweating. I only have the Rift for this but with the official foam and whatnot.. I needed a fan for intense games like Beat Saber after ~15m.
Having been using PSVR for the past several months, I went into the thinking well its cheaper now so might as well give it a shot. I can't put it down, it is by far the greatest VR experience I've had. I have yet to try the HTC Vive but I have to say this is my favorite way to play VR now by far. If you have the PC to run it, I recommend grabbing one you won't be disappointed especially at its current $400 price point.
TOUCH CONTROLLERS: One or both of the controllers WILL need a return eventually. There is a rather common problem with triggers sticking. Save your box with serial numbers still attached. They will ask you for photo's of it on the box it came in. Along with photo's and/or a video of the controller issue you are having before they will issue a replacement.The issue is with the the soft cushion pads inside the trigger mechanism. The pad will slowly migrate as you use the triggers and eventually cause the trigger to stick closed and be useless. Some lucky people have only experienced the pads causing an annoying clunk with each trigger pull.That said. It is the best controller system at this time in terms of gaming. I would still rather have these than the Vive's wand even after the issues.Some DIY fixes are out there if you want to void your warranty. But these touch controllers are not easy to open yourself. The returns take about a month to complete. And in the states the manufacture warranty is only 1 year. They also started selling single controllers now for about half price. Probably due to this issue.HEADSET:I have used both and Vive. And the best HMD as far as quality and detail is definitely the . Even though their specs look similar on paper, it is night and day to me. is far better for racing experiences, space sims, video, and other media experiences where you need to see detail and distance.Vive is better for spacial experiences. Seeing things out of the corner of your eye then reacting to it. Because you can look around with your eyes more and it stays focused without having to turn your head 'as' much.The pixels in the are closer together and have a smoother look. They have far less space between each pixel. So everything feels more 'filled in'.In contrast, with the Vive you can clearly tell it is fat RGB type pixels even in the middle of an object. Especially bright ones.PRICE:I know people who buy surround sound systems for $1500 and a $1000 TV to go with it. All for "immersive sound" to feel like they're "in the action"Then they cry about the price of actual VR at a fraction of that price?I get that it's not the same experience. It's BETTER for LESS. And they end up with a computer system they can do a lot more with outside of VR as well. So I think the price is just fine.
I can't wait for the resolution to increase so I can actually enjoy clear images. Keep this in mind before purchase, the image will be pixelated to blurry(close to far away) and you cant read text very well for virtual desktop. Open the debug tool to increase the resolution the game is rendered at so the picture is sharper but you can only do so much and need a strong graphics card for this. I'm a gamer but really I rather they increase the resolution quite a bit in the next headset and upscale games or use old school graphics to keep high frame rates. Onward is graphically like PS1 level but super fun, wish I could see far away. Make the image sharp , worry about realistic graphics less.Program FIles>>Support>-diagnostics>DebugToolIncrease Pixels Per Display Pixel Override number between 1.0 and 2.0 and change Visible HUD to Performance. Run a game and look to see if the headroom is doing OK and that you're maintaining 90FPS. Increase Pixel Override towards 2.0+ if your card can handle or drop back towards 1.0 if it's having issues.
I'm gonna be honest here. I'd much rather support HTC and Valve than Facebook, but with their price being so much higher I decided to get these as my first step into the world of VR. And WOW, I am so glad I did!! The headset is similar to the Vive, but the controllers are so much better and way more flexible in terms of what you can do with your hands. I love that the Touch controllers actually have joysticks instead of the dumb touchpad of the Vive's controllers.BUT HOLY SWEET BABY ZEUS, VR is way better than I had expected and even hoped! It's a little tricky to get set up, and the software leaves a lot to be desired (I've had several crashes/freezes, and there are some setup sequences that you can't cancel without exiting the software... SUPER annoying), but overall I can't believe how awesome this technology is! There are certain games where you totally lose all sense of yourself and are transported entirely to a different world. It's incredible. And the games out there are surprisingly good and well-developed! Never in all of my life have I wanted to play video games so much, and I consider myself past the age of typical video game addiction. I literally can't focus at work because all I want to do is go home and shoot some stuff in VR!As far as the product itself goes, I'm sure it will continue to improve over time, as the screen is still fairly pixelated, the headset is not as easy to adjust as it could be, and the foam on the back of the headset literally serves as a sponge for sweaty people, making it really unpleasant to pass the headset around, but overall it works incredibly well and completes the task of immersing you in the game.For those wondering if they should get a third sensor, I say absolutely. I tried the "experimental" 360-degree tracking with the two sensors, and for the most part it did the job, but with a third sensor it was absolutely flawless, and is a must-have for full immersion. Even with the third sensor you're still coming out $140 ahead of the Vive. Spend that on some games, cause they're not cheap!I've had a computer powerful enough for VR for a while now, and I can't believe I've waited this long to try it out. Sell some stuff out of your garage if you have to, because this was worth every penny I spent on it. Others will surely disagree, but I myself am extremely impressed. Now if you'll excuse me, I'm going to go play some more VR.
if you have been thinking about getting into VR but like me, aren't sure you will like it...you WILL.My first day was pretty tame, I did Google Earth (very cool) and explored some ancient Egyptian tombs. That was all fine and dandy, but I wasn't seeing a $400 purchase. I decided to give it a few more days before I started the return process, and oh boy am I glad I did. The free content is nice and all, but where the Rift really shines is with the paid content. Makes sense, right?To say I was unprepared would be a huge understatement. I put on one of the premium games it came with, Robo Recall. After getting jumped by killer robots I spawned in my "office", which is essentially a tutorial on how to use the controls and a target shooting range. I fooled around in there for about an hour, playing with the deactivated robots and shooting targets. Finally, I decided I was confident enough to venture out on a 'recall' mission. Recall means destroy.First one robot went running by, and I went pew pew and it died. Hey, this is fun! The pace picked up and I was recalling right and left, like a well-oiled machine kicking ass and taking names. Cleared the first mission easy, and got some shotguns. You start out with pistols and when they are out of ammo you just drop them and draw new pistols from your waist holsters. It's alot more intuitive than it sounds. When you want to use your shotgun you literally reach over your shoulder and draw it, but it only has 3 rounds so your pistols are your main weapon. By this time the gameplay had picked up some, and I realized (through seamless prompts) that I could knock incoming bullets out of the air, some real Matrix type stuff. By then the robots were coming from all sides and up behind me, and eventually one got close enough to me that when I ran out of ammo I literally just grabbed it and tore it apart and used it's bits as a club to fight off the other robots in arms reach. After I pushed them back some I was able to start using my guns again, but that's enough about gameplay. I fought hard and fast, recalled a lot of robots, but eventually, they got the best of me.Here is where it gets interesting to me. As I respawned in my office, I saw one of the deactivated robots I had been playing with before, except this time I was PISSED at it. Yes! I was physically and emotionally ANGRY at those robots! To say I was immersed is an understatement. At this point I decided to take a break and settle down, as I had been swinging, shooting and cussing for a couple hours straight.Coming out of VR is a trip too. The graphics out here in this reality aren't as good. I had to sit quietly and calm myself down while waiting for my brain to get re-centered. I will never go back to regular old 2D gaming again. After fighting off hordes of robots with graphics of such quality that I actually believed I was in a city street I just don't see myself taking much joy from a regular old mmo anymore. Gaming will never be the same for me after trying the Rift. They say that we are still in the stone age of virtual reality, and that much more is yet to come. I'm looking forward to it. What we need is the Next Killer App(TM), something like the Oasis would be hugely popular and would help bring VR into the mainstream where it belongs.Don't hesitate to get this, you _will not_ be disappointed.
I could not be happier with my purchase! I have been wanting a computer VR for several years and finally pulled the trigger. Installation was a breeze once I got my USB ports configured out correctly (I was only able to use 2 of my 3.0 ports instead of 3--still works fine.) Unless you try a good quality VR like this, you cannot fully understand how immersive and awesome it is to be in the VR world. I have a mid-range computer--nothing special but good for all around gaming and you would never know it. The graphics in the Rift are sharp and clear and I get no lag whatsoever from moving my head or the controllers. It is an amazing experience! Right now, I am at work on my lunch break and all I'm thinking about is coming home to play with my Rift! Here are some of my thoughts on my experiences.The demo: you are in a room with a robot, computer, a 3d printer, techo butterflies. you can grab things and throw them, you can drop cartridges in the air and they float as if in space. Very amazing demo. Very amazing intro to the rift.Subnautica: I have been playing this game on steam for around a year. Great game, looks stunning in VR--under water, the fish, the monsters, the depth, etc. The controls need work. You still have to use the mouse and keyboard or from what I understand a game pad. I wish it used the wonderful touch controllers.Google Earth: Was not as awesome as I thought it would be. It looks like you are flying over a model instead of the earth because of computer generated scenery.Tilt Brush: Amazing painting program. Paint in 3d. Walk around your artwork. See what others have made. Very cool!BigScreen: A free app on steam. I watched a movie on what appeared to be a 100' screen (and it seemed as if I was in a movie theater.) I was exclaiming, "Wow--this is awesome!" and I heard someone agree to my right. I looked over and a dude was watching the movie with me. I talked to him for a few minutes. He was a cartoon character but his mouth moved perfectly when he talked. A very incredible experience--this is how I will probably watch Netflix and YouTube in the future--the screen was large, clear and smooth FPS--very cool!OnWard: A CS-Go type shoot-em-up that probably takes place in Iraq or something. It looks like you are in a town fighting insurgents. The sound, the graphics, you hold a rifle with both of your touch controllers. Reloading is grabbing a new clip and placing it in the rifle.An absolutely amazing experience. I find myself crouching behind walls, peeking around corners, ducking, aiming through a red dot scope and getting shot a lot. Unless you experience this great game you can probably not understand what I am talking about. I am not kidding. You look and feel like your are fighting a battle. Your brain kicks in and you are worried about being shot!All in all, I could not be happier. I almost spent the extra to get a Vibe but I paid $349 for this and I am 100% satisfied with my purchase. As of right now, I have 5.5 hours away from going home. Tonight I am going to fly a little X-Plane 11 (can't wait) and maybe watch a movie on a 100' screen. Buy this!!!
Why I bought it-----------------------I never really thought about buying a VR headset.I did read about it a while ago since I love technology and I was curious.But last time i checked, it was too expensive and the reviews around the net stated that there was not enough content,Based on those 2 facts, the reviews didn't really recommend it as something worth purchasing. So I didn't.Then, one day, i was checking the current prices of those headsets and i noticed that the Rift was on sale for just 400$.*Edit: on black Friday it was as low as 350$I then started looking for updated reviews and was reading some great stuff about Rift's new touch controllers.I did not think twice, I knew that 400$ is a price i am ready to pay to try some new and cool technology.Build quality------------------I must say that the build quality of this product is really outstanding.It feels very stable, beautiful, it feels nice in your hands and on your head.You can wear it for quite a long time without getting uncomfortable.You'll notice that luxury feeling from the moment you see the box and the unboxing process.One big problem is when you start sweating. The foams that are sitting on your face are soaking water instantly and becoming really disgusting. Making it difficult playing with others.*Edit: after a few times that I've been using the headset, I suddenly noticed dirt stuck inside the right screen, it was clearly stuck inside and I sent a video to their support and they agreed with me.It was very noticeable as a big black mark when wearing the headset.The screens are sealed so I couldn't open in order to clean it. It probably happened during manufacturing.I tried contacting them and sent them the information that they have requested, but then they replied and requested even moreinformation with some serial number that should be located on the headset strap, which I didn't find.I did not want to spend even more time understanding what they want from me, so I left it as it is.Later the dirt has moved again to the sides so at least it does not interrupt any more. until next time :PMy first Usage impression----------------------The 3D effect is quite amazing, you really do feel like you're in a different world, but you'll feel the full effectwhen you start interacting with the world, and it's so nicely done with those controllers, they are so intuitive and comfortable.It does give you the "wow" effect when it comes to the full experience.But, if you're expecting to enter the ocean and see everything crystal clear as if you're really swimming there, then the VR experience is still not there. It's not terrible, but the screen quality is not satisfying enough (more details below).More about the display------------------------------One of the things i was waiting to try with this headset is watching 3D movies.I was quite disappointed because the quality is not that good, which makes the entire thing not enjoyable.The main issue is not the resolution of the movie, but the problem is the low resolution of the screens in those headsets and basically the distance between the pixels.You might not notice it when you're watching your regular computer monitor, but try getting your eyes very close to the monitor on a white page and you will suddenly notice a little black margin between each one of the pixels.When you're wearing the headset, you have 2 little screens right next to your eyes so you do notice a thin black grid, it's like you're watching through a flyscreen.You're starting to forget about it when you're playing a game and interacting with the world, but if you're trying to watch a movie, you'll quickly realize that you rather do it on your computer monitor than sitting in a virtual theater while wearing the headset.Still, it's worth mentioning that after reading about it over the net, people stated that on the RIFT the grid is less noticeable than on the HTC VIVE.The resolution is obviously going to be improved in the next generation.* Edit: An example of that is HTC's new headset, the "VIVE PRO". the image is so much clearer. But I wouldn't recommend that headset any way because the image quality is the only advantage, everything else is a disappointment, including the insane price.Gaming with the Headset----------------------------------Don't expect to find a big library of quality games for VR, but still, there are enough small games in order to keep you busy and findsomething suitable for your taste.One game i was waiting to try is a boxing game called "The thrill of the fight", it's basically boxing in VR.My sister tried it, my GF tried it, my mom, my dad, my mom's friend... everyone LOVED it and were swinging and sweating like crazy.Some even screamed :)It's more than just something to try and forget, You can actually play for hours.What you're doing in the VR is also visible on the computer screen so it's a lot of fun for the entire family.Make sure you have enough space in your room (at least 2x2 meters) to allow you to move.Sports without leaving your room-------------------------------------------Just like the boxing game I've mentioned above, you can find rhythm games, tennis games and other games that can get you tiredreally quickly and make you sweat without leaving your room.It has actually become my warm-up regime .Motion Sickness----------------------If you get motion sickness quite often, then you might get it here as well.I am a bit sensitive when it comes to motion sickness and there are some VR games that i basically can't playbecause they make me feel bad quite quickly.When it comes to other games, i am trying to not play for too long in order to avoid sickness.It's different for each person and it gets a bit better when you get used to it, but it's something worth mentioning and beawared of.Conclusion - does it worth it?---------------People are sometimes complaining about the fact that you're not just paying for the VR but you have to pay an additional 1000$ for a suitable PC.I don't agree with this statement. You shouldn't buy a new PC JUST for the VR experience.If you like playing computer games and you have a suitable PC, then in my opinion 350-400$ are worth it.I think you'll have enough hours of fun to justify the price.If you're planning to upgrade your computer somewhere soon any way, then this headset might be the reason to finally do it.*** July 2018 Edit: Nvidia is about to launch their next generation video cards in the upcoming months, if you're planning to upgrade your PC, don't do it yet, wait for the new video cards and your PC will be ready for the next generation of VR as well. ***If you don't play games but for some reason do have a high-end PC and you want to watch those VR movies that you see on youtube,then just buy some cheap glasses for your smartphone such as the google cardboard. You don't need a full VR set for that.BUT if you're not playing computer games, or you have a computer that suits your current needs but not good enough for VR, thenI don't think it's currently worth buying a new PC.Yes, it is fun, yes, it's entertaining, but the quality of the games that currently exist is still mediocre, VR is still new so it willtake time till we see some dedicated large-scale VR games.Therefore you can wait a couple of years until there's better content and even better headsets without feeling that you're missing much.
The Tech Guy
Ok I know the first question most of you will have is vs Vive. Personally I can't answer this from experience so I will do my best from a research standpoint.The similarities: Both the and vive have identical resolutions so you won't be regreting either in the sense of resolution. Both weigh similar so head strain will be similar and minimal with either. The tracking is really a middle ground. The vive is orders of magnitude easier to set up and works better right away. However the can have very very close room scale with 3 sensors.The differences: For me the largest difference was the controllers. The vive has the wands which, as I have read, are kind of unintuitive to use compared to the and are a bit heavier which isn't nesicarily a bad thing. I can easily say that after 30 seconds with the I had the controllers down. I love the haptic feedback and touch sensitive buttons. Other differences are a shorter cord which is actually hard to extend, you need a few parts. One is a working hdmi cable and hdmi repeater. The also needs many usb ports. It recommends usb 3.0 but I use 2.0 for the sensors and it works fine. However I would highly recommend purchasing a usb expansion card. The also looks a bit better in my opinion. The final difference is the tracking systems. The sensors are a bit of a pain to set up and you really need 3 for room scale however I'm still using 2 because I haven't bought the expansion card yet. Once all done though can keep up most of the time with the vive in room scale.My conclusion on which vr is superior: All articles you read will say it doesnt matter, me, not so much. I think the vive is a better vr. So why did I buy the ? Because it is better. Wait, I just said both are best, this spent make sense. Yup that is true and I will explain. The vive is best because the tech inside is much more advanced and easier to use. My one complaint is the controllers which will most likely be upgraded in the future. So why is the better? Two reasons, one the controllers in their current state are far superior and two is the elephant on the table, price. The is $400 and the vive is $600 and I don't know about you but better sensor tech isn't worth an extra $200. So I would recommend the only due to the price drop. If it was still $500 I'd say go with the vive and buy the better controllers in the future. But it is your decision. If you want an easy setup and larger room scale go for the vive but if you are like me and are willing to settle for slightly less complex tracking with better controllers, the is your headset.Now onto the actual product review.Ok I'm writing this in 2017 and in the past vr was always the future of gaming for me and when cut the price I had to jump on it. Along with the rift plus touch I got a 3rd controller which I still need to utilize with the expansion card. First of all I would like to point out ' phenomenal packaging. It really makes the product feel premium and well made.The setup: From start to finish the setup probably took me and hour and a half. Much of this time is due to downloading the software and apps so I would say do that before you receive your . After this I had to setup my sensors. These are quite a drawback on the because they must be plugged into your computer so I do have cables running across my ceiling for the third sensor. The positioning of the sensors isn't as crucial as many make it out to be but I would say have both or all three in different vertical positions. I did have some problems with the software recognizing the headset and sensors so I stress this again, just buy a usb 3.0 expansion card and that will make the whole process much easier. Once they were set up I had few tracking issues unless I was faced away from the sensors.The in use: Thankfully with a pc running the vr the high resolution screens really immerse you and it is easy to not notice the picked or "God rays" which are diagonal lines of pixels that run across the screens. Like I mentioned earlier the controllers are very intuitive and easy to use and really make the vr lifelike. Tracking is accurate and if you have the ability for room scale I would recommend it , it is very fun and worth the extra setup.Games: With the touch controllers a few games are free. My favorite is Dead and Buried. However other classics like Super hot and rec room are very fun titles. Along with the app is steam vr which opens up many more games and simulations. One type is racing sims which I have not personally tried but I can safely assume that they are very fun in vr. One miner caveat is standing on your feet can cause some discomfort so I would suggest wearing shoes or buying those padded flooring mats. No matter what the fame library can only grow and I can't wait to see what the future holds for vr.Extra things to note: Vr is fun but if you don't have a pc yo run it, well your screwed. The is $400 but if you don't have a pc be prepared to spend at least $600 on a pc. That's how much I speant on mine. But you may want to spend more if you want to do other things with your computer. This taken into account with a third sensor, expansion cables, a usb expansion card, computer peripherals if you don't have them and a desk vr can cost easily over $1500. If you are prepared to spend that much or if you have a pc then go right ahead but always keep in mind hidden costs.Conclusion: Is it time to get into vr? In my opinion, yes. With the price cut, and considering you have the pc capable of running vr (oh and by the way to all you mac users, well vr can't run on mac, period. So you will need a windows computer) you can experience at home be for the price of many tv's or even plane tickets. Plus if you have never tried vr it is very fun and really a cool way to show how far technology has come in the past ten years. The future is almost upon us folks and vr is along for the ride. In my opinion vr will be in many homes in upcoming years so if you want to be in on it early or if you want a new and cool way of gaming you are going to be happy.Also here are my gaming rig specs:Intel i7 6700kGtx 107016gb of ddr4 ram1tb hard drive256gb ssd650 watt psu
Randall M. Kipker
This item will transform how you gaming. It did for me and my son. He's 33 now and we've been gaming together his entire life... every console that came out.. 1990 ( I had the Atari 2600 in 1979..... Sega, Nin64, all of them including all Xbox and many PC builds; I think we've played almost everything.You absolutely must have a very good video card (GPU), fast CPU, extra RAM....! I enjoy racing games... this simply transforms the immersive affects to almost unexplainable. Games like Dirt Rally, Assetto Corsa, pCars 2, R3E (Race Room Racing Experience), Redout (old F-Zero like game) and of course iRacing. These are all fantastic games and are amazing using the Rift.My son loves RPG and FPS... Arizona Sun, Climb, Super Hot, and many others with the Touch Controllers are like WOW... crazy Fun and amazing.I highly recommend The Rift if you have a machine that can run it. Was simple to setup and was running in 30/40 minutes even after running touch calibrations.Enjoy... VR is here for good.
I would highly recommend this to anyone who has a PC capable of VR. I bought the Rift first and then bought the Samsung Odyssey VR Headset second for comparison sake.Here is the pros of the RiftPros+ Great for Gaming+ Home is awesome. You can personalize your own virtual room. Better than Steam VR Home in my opinion.+ Best VR controllers ( Touch Controllers) of all the the VR headsets hands down.+ The tracking is great with 2 sensors that are properly placed but better with 3 sensors.+ The lightest weighing of the 3 between the HTC Vive and the Samsung Odyssey+ The Best Value (2 great tracking sensors, 2 great controllers, 6 vr apps included upon installation)Cons- The foam that rest on face soaks up sweat, but its removable and can be replaced with 3rd party alternatives.- Total resolution of 2160 x 1200 compared to Samsung Odyssey's 2880 x 1600- Due to the resolution above, the screen door effect is more present opposed to the Odyssey- The Touch controllers are fingerprint prone, so buy silky microfiber cloths to clean off fingerprints and lenses.Here are my pros for the Samsung OdysseyPros+ Clarity, Clarity, Clarity. Don't get me wrong, the screen door effect is present and more so if you focus on it, but watching 2d, 3d and VR videos are what this excels at.+ As mentioned above, it has a resolution of 2880 x 1600 (1440 x 1600 per eye), so going from the Rift to Odyssey, its immediately noticable, especially with 4k content.+ Was able to easily play all my and Steam VR apps easily (Beat Saber, Super Hot VR, Box VR, Moss, Whirligig & moreCons- Being that it uses inside out tracking and requires no sensors, the tracking is ok when in decent lighting, but nowhere near as accurate as the Rift or Vive.- The controllers just feels like a downgrade after coming from the Rift. For instance, I wouldn't want to play Box VR in them because you can not ball your fist opposed to the Touch controllers, which takes away from immersion. They also feel less durable to me as far as build quality. The led lights look nice though.- The weight of the headset is heavier than the rift, but feels more quality than the rift.- The front of the Odyssey is glossy, so once again, buy silky micro fiber cloths to clear fingerprints for those with OCD like me.- Windows Mixed Reality Home aka Cliff House doesn't hold a candle to Home, plus its been reported to impact performance negatively when open, but there are ways to bypass it.OverallIf your main VR use is for VR games- RiftIf your main VR use is for VR videos (3D movies, VR Adult Content) and you crave resolution- Samsung OdysseyIf you want the Jack of all Trades- RiftIf a rift is too expensive or you don't have a great GPU for PC and want taste of VR minus the best games- GoIf you are not ready to invest in VR now and have patience, research Pimax 5k+, Star VR, and Quest
THE GOOD? Jaw dropping experience: I've tried VR before on the PS4 and the HTC Vive, but only the Rift blew my mind. It felt more immersive and high quality than the others. Every guest I have over tries it, and they've all felt amazed. They end up wanting to get one afterwards, even non-gamers.? Amazing content and games: I was hesitant to dive into VR because I feared the lack of content - I was wrong. I've been aggressively buying games for a month now and there always seems to be a lot more unique and fun things to try. Additionally, there are lots of competitive games out there where you could sink dozens maybe hundreds of hours into.? Cheaper than competitors: The latest price drop from $600 to $400 makes the Rift much more accessible than what it used to be.? Reliable and immersive: Everything just works. The sensor setup, spacial tracking, touch controllers, the software etc. I've been using the Rift for a month on a daily basis and I haven't found any big issues.THE BAD? Requires expensive gaming PC: the minimum requirements to run most games is high and will likely stay that way for the next few years. If you don't already have a gaming PC, it's going to be a hard sell, if you do already have one, I think it's a no-brainer.? May require an adjustment period: This varies by game and person, but you might get dizzy the first few time you try it. I've found that after a few days you get used to it.? Still feels early-on for optics tech: There is a ways to go with optic and display technology to get the visuals right. Things just aren't 100% HD crisp, but I'd say that they are more than enough to get to an immersive experience where you forget about the technology and just enjoy the content.??Large play area needed: Not everybody has spacious empty living room or bedroom spaces. Although recommends a 7ft by 5ft area, you can get away with a little less.OVERALL? 4 / 5 stars - it will blow your mind.? If you are a hardcore gamer or enthusiast, I strongly recommend getting the Rift.? It still doesn't feel ready for mainstream given cost of required specs.??I see lots of improvements coming out quickly. is a large company within Facebook, and they are investing a lot in VR. You could argue this is the biggest VR company around.
Took about 20 min. to setup for me when finally I was greeted with one of the coolest (most mind blowing) tutorials I have ever seen in my life.Coming from seeing the Samsung VR and only "mildly" being impressed I wanted to try out the real thing. Once I finally built a new PC with the mixture of the summer sale price drop, I was on board to give it a try, boy am i glad I did!!!I won't go into anymore detail but I will say a few quick notes.-I usually get motion sickness from the shuttle big screen rides in amusement parks, I DON"T get sick from this. (with the exception of the "pack in" game Luckys Tale)-Download First Contact (tutorial) and show others this!-Robo Recall is one of the most fun experiences I have had in a long time, very much like an arcade game of the future.The only downside I can find, is since it is still so very new. All I can think of is all the games that I want to try, but are not out yet.
We love our ! As has been noted elsewhere, the setup took a bit of TLC. (NOTHING CRAZY, but a couple of driver updates and things that might freak out someone who expects perfect plug and play experience. About half hour total, with Google search and driver download included.) But once setup, this is AWESOME! (And I should note, I haven't hardly touched the setup after the initial one. It's pretty solid.) The little tutorial with the robot is so fun! I had this wild experience when I realized I wasn't really there shooting a nerf gun at a robot, but was still in my front room. I immediately had my wife run through the tutorial. As a bit of background, she hates controllers joysticks, games, and anything with a learning curve. The intro tutorial is so immersive and intuitive that she was done learning the controls before she realized she was in the learning mode! She then played with the 3D printer and robot for like a half hour and loved it. The fist thing she said when she took of the headset was: "That was amazing." I bought one of the CyberPowerPC VR ready computers and the Rift together, and it works great. (My desktop had just died, and I was in the market for a new computer) One thing I love about the is that you're (usually) standing, and it's kinda hot, so even my screen addicted kids can't play it for longer than about 20-30 minutes, and earning time on it has introduced a whole new level of chore doing and "minute saving" for our kids. (Not that I let them play of course, *cough* the manual says not to let kids under 13 or something like that.) Anyway, it is way fun, and Robo Recall, the game that comes free with it, is, right now, at the top of my list of "funnest video games I've ever played." (Sorry original Metroid!) Anyway, in short, I honestly can't believe you can have this experience at home for this price! This is one of those rare experiences that actually exceeds my old daydreams about "the future."
Welcome to VR!The out of the box experience is just the tip of the iceberg. Here is everything I've learned to get the most out of a Rift.- 3 wall/ceiling mounted sensors for 99.999% 360 tracking (you can fudge it with two sensors placed opposite of each other for 99~98% tracking quality)- With a dedicated play space of at least 8 x 8 feet clear of breakable things, with a rug for a tactile fail safe way of staying within your play space.- Get all the USB 3.0 ports. Not having to swap peripherals out for the Rift makes all the difference. (esp. for 3+ sensor setups)- Some sort of place/setup to store/mount your Rift for easy access. (Lots of great ways you can do this. I've gone with 3D printed wall mounts)- Keep a microfiber cloth handy. Your Rift lenses will thank you for not using your shirt.- Run a fan, its incredible how much of a difference it makes.- Good quality rechargeable batteries and individual cell charging station.(More often than not just one controller low)- A swivel chair that doesn't get in the way of your arms & hands- A flight stick and/or a racing wheel. VR is a game changer for simulation games.- Comfortable space for friends to watch VR newbies lose their sh*t.- Cord Sense: If you follow these simple rules, the cable disappears.1. Keep it over your left shoulder, out of the way of your arms and hands.2. Instead of stepping over the chord while turning, spin back around. (preventing it from coiling)3. No shoes. If you are on carpet you wont be able to tell when you are stepping on the chord until its too late.And Lastly:Throw out your expectations of any particular game/experience. It's a new medium. You'd be surprised at what you might enjoy/dislike.
Pros: Excellent controllers. Responsive buttons, strong hand-guards prevent you from accidentally smashing the side of your hands.Good Build Quality. Entire unit feels solid.Comfortable. Played a 4 hour game session with no discomfort to speak of.Great audio. Was not expecting quite as much volume or quality as I got. Won't compare to high-end sets, but better than many gaming headsets.Fantastic Tracking. Followed all of my movements very well.Bundled Software. Included games and programs show off what the Rift is capable of. Robo Recall is probably the most fun I've had in a while, though short.Cons: Many traditional movement schemes in games can cause motion sickness in some people. (Many VR-specific titles use alternate methods to reduce this)Lots of cables, Will tie up USB connections very quickly (3 base, 4 if you a third sensor.)Moderately low developer support. There's more now days with Bethesda jumping in, but be sure you know what you want from this before buying.Screen-door effects. This will happen to just about anything that's a few inches from your face without insane resolutions that aren't possible in VR just yet. Might put some people off if they're not in it for the experience over graphics.Room-Scale. Turning around doesn't work quite so well with just the two sensors.If your serious about walking around, Pick up another sensor.Lack-luster sensor mounting options. Vive had the great idea for base stations to set the sensors up. could stand to use that idea.Other Thoughts: I wear glasses and had no real problem using this headset with them. Find and read the glasses compatibility notes provides.Set-up is somewhat long if you don't have a place ready for your sensors. My desk is a fairly cluttered L-type so getting optimal distance without angling is difficult for me, but would be very easy in other situations. I.E, Putting them on an entertainment center or similarly long surface.I love my Rift personally and can't wait to see how VR develops. If you're on the fence, It's more about the experience. I'll never forget the first time I stepped into that virtual world... If the technical limitations bother you, Wait. If they don't, Go for it!
I'll update this review as time goes on but I've now spent a weekend with it and here are my thoughts so far.Build quality:---------------------------Feels like they put effort into it. The controllers are solid, the headset is very light (which is what you'd want), the adjustment straps are velcro but it does make it easy to adjust while having the headset on. I just found that the velcro strip that goes along the top of your head should need a longer hook patch as it doesn't accommodate people with small heads very well (not me, but friends). They could have made the foam going around your face to be a more interesting material but it does the job of making things comfy quote well.Controllers-----------------Very intuitive and comfortable. Very well designed and responsive. No cons that I can think of until they get to next generation technology with hand recognition. These do the job wonderfully.Sensors------------I love that they come with their own stands. It means that I could put them on my bookshelves above my pc and be gaming straight away. They also blend in quite easily with the environment and have suitably long cords.Headset-------------Extremely comfortable to use. The headset is super responsive and along with the controllers really give you that lag free feeling that you're looking for. A user just needs to spend a little time customizing the fit and position so that you hit the sweet spot of focus, and then your jaw will be dropping from joy. The resolution is acceptable and the only con of this generations headsets. It doesn't detract from the game's enjoyment in any way but when you want to read fine text you'll need to focus a little harder to do it than you would otherwise. The vive pro would probably be great on that aspect but not at the current price. Some people complain about the light gap around the nose but while playing it isn't noticeable at all for me and is actually helpful for when i'm trying to find a controller, keyboard or my coffee. I would then purposefully look at my nose for the gap and then find what i'm looking for without taking the headset off. With regards to the audio, I come from an audiophile headset setup and I don't feel like I'm losing out too much. Perfectly capable sound and the positioning as you turn your head is spot on.Experience (for a new vr user)----------------------------------------OMG! It has changed my gaming landscape completely. I have to be pulled away by my partner before I put this down. When I ordered this headset I was merely curious about some of the games it came with and some of the games that are made for vr, but I knew I wanted to try some specific games as they had VR support and are more substantial. The two games on the top of my list were Project Cars and Subnautica. These two games don't use the vr controllers but don't let that stop you trying them out. OMG (again). Project cars is worth playing for the pure fact that you can look into corners as you turn. It's a simple thing but makes such a difference to your experience of driving. Subnautica is where I spend all my time now. The immersion under the water really gets you lost in the world and makes a really good game even better. I'm tempted to buy Skyrim VR but only when i'm done with Subnautica.Was it worth it: YES YES YES. I will likely want to upgrade to higher res headsets but that will only be next year when the prices come down. For now this is still totally worth it and you are doing yourself a disservice by not getting one.
I have had this for some time now and love it. There are pros and cons which I would like to share with you.Advise: Make sure you check the minimum requirements to run VR on your computer. Once you have verified them, do it again.Pros;1. It's VR baby! If you are like me, you love the idea of a virtual environment. I can't wait to see what the future brings. Holo deck here I come.2. Certain games like Elite Dangerous combined with a HOTAS are utterly amazing. The feeling of flying through space are indescribable.3. Being able to visit and see new environments and being able to look up, down, side to side and behind you are awesome. I highly recommend theBlu. It is a sit down (you can stand) visit to three areas of the ocean. While it is obvious it is computer generated it is still amazing. I use this as a first introduction to VR for my friends and family. And they have all loved it.Cons:1. Limited variety of games. There are only so many roller coasters you can ride or first person shooters before it all becomes repetitive. Elite dangerous is amazing though.2. Image clarity is also an issue. The image is not tack sharp as if you were looking at real life or even your monitor. I understand it is a known limitation of the hardware and it is being worked on but no telling when there will be any improvement.3. Very important. You need a pretty strong computer system to run this. While I am not saying it can't be done with an off the shelf computer I would recommend a custom built system.4. VR Sickness. - If you suffer from motion sickness I would hesitate to try VR. Your eyes see motion and your brain expects motion but your body does not feel the motion. This can cause nausea in many people in the beginning. Many people get over it. I did after about a week but some people never get over it and get really nauseated when in VR.Wishes:1. More variety of games that are not some variation of a roller coaster or a first person shooter. I know this sounds kinda nerdy but I would love to see more educational. I know YouTube has entire college courses online. Would it not be amazing for those of us that were not able to attend college to be able to do so virtually?2. While Google VR is extraordinary some more travel to new locations that we would never get to see in person would be pretty neat as well.3. I have two or three community programs but there are hardly ever anyone else in them. I am sure that will get better when more people get online virtually but right ow it is kinda lonely.4. More sit down games. I am very limited in the free space I have and I look mainly for game that I can play while sitting down or does not require a lot of movement that needs space.I would most definitely recommend Rift to anyone that is interested in the idea of VR. However please keep in mind the initial dollar investment for this. You are not just buying the headset but you also need to make sure your PC is up to standard as well as extra items for the . It is not a cheap investment in the beginning but I do believe it is worth it.
Having demoed both this and the HTC Vive, I was instantly sold on the future of VR and just HAD to pick up a headset. Like many others reading these reviews, I was torn between the Rift and the Vive as to which one I liked better. Obviously youtube is full of video reviews and comparisons between the 2, but these were the things that jumped out at me.Weight: this headset is far lighter than the Vive. If you ever try both of them, it will become immediately noticeableControllers: The touch controllers are better than the vive wands in my opinion. They are more ergonomic and provide superior hand presence, although they require batteries instead of being rechargeable. That being said, the battery life is fantastic on the rift and should last you a long time.Tracking: This is where I was really torn. The tracking on the vive is better, needing only 2 lighthouses to the ' requirement of 3 cameras for a roomscale setup. Along with that, the Vive's cables are much cleaner than the rift's, as the vive uses only power to get proper tracking, while each camera plugs into your computer via USB. Creates a spaghetti mess really quickly!Price: This is what ultimately led to my decision. While I was concerned that would just be turned into facebook in your face, while most of us probably prefer steam since we already have an account and manage our libraries there, the was $350 at the time of purchase to the Vive's $600. Even with the cost of the extra camera, you are almost $200 below what the vive wants, along with some great games like robo recall and lucky's tale.Bottom Line: I was going to wait for gen 2 before I ever tried modern VR, but the experience was that great for me and was akin to my first time popping super mario 64 into a N64 and playing a 3d game for the first time. This is the future, and as many may say, the FOV isn't your entire FOV, and the screen door effect isn't too bad and never really breaks immersion for me unless I stop and look for it. VR is the future, and if you have the GPU for a proper experience you will love it. Try it out yourself, and I'm sure you'll enjoy it as much as I do!
Scott M McKinstry
Love it/meh it. Great for movies and with the VorpX open gl driver ($40 -Google it) you can play all of your games in vr (so long as they support head tracking) but the made-for vr games are little more than hokey point and click adventures. Sure, there are a couple of gems but I'm still glad I made the purchase. Some regular games I play in vr thanks to VorpX are Skyrim SE, Fallout 4, Deus Ex, No Man's Sky, and FF15 just to name a few. For $400 it's as good a price as you'll find. Even if you buy the additional third sensor to up the room scale you're still coming in cheaper than the Vive and this has lower PC requirements so that to me just meant more frames, which is important for vr. Also the touch controllers are way more comfortable than the Vive ones which just feel awkward to me. Hope this helps! Feel free to ask questions. I will reply timely.
You really get a *lot* for $349. At this point in time, that price and what you get cannot be beaten by its competitors. You get the visor, 2 hand controllers, and 2 room sensors so it can track your position. These are mostly for "front-facing" tracking, i.e., they probably couldn't see something behind your back. For true 360 room tracking it does require a 3rd sensor, sold separately.THE GOOD: Room presence and hand tracking using the excellent hand controllers is amazing. You look down and see your hands in the VR space. Being able to reach out and touch or grab items is very immersive compared to simpler products that can't do this. High refresh rate means the screendoor effect is minimized and a good App makes you completely forget about it. Higher FOV than the mobile products is also pleasant. Flexibility of content as you can use the store, the Steam VR store, or any 3rd party app or game that supports the Rift. Head and body tracking is quite good. The "guardian" feature that maps your play space or room and gives you a grid to warn you that you're approaching the boundary really helps you from tripping over or bumping into anything. Easy access to your PC using the "virtual desktop". A slick storefront from that gives you easy access to content. The hand controllers are excellent, best of any you can get in the VR world. They really do become "hands" in the VR space and they are quite intuitive to use and become second-nature after only a few minutes of use. The sense of presence in the VR world is significant with the sensors and controllers giving you freedom of movement and to use your hands.The visor is somewhat heavy-feeling, but it screams "quality" and has integrated headphones for 3D positional sound and they are actually quite nice and sound great. The visor is more comfortable than cheaper ones and has effective straps for making it fit just right on your head. I can wear this visor for longer than some of the others I have tried. The unboxing is amazing, you feel instantly like you have bought a seriously high-end, premium tech product. No Apple device was better packed or presented.The visor comes with several free games or experiences. DEAD & BURIED is a cartoony western-themed zombie shooter that is amazingly fun and hair-raising at times. It's also multiplayer. I found myself with 3 other people all talking and communicating as we stood in a storefront area of an old western town firing away at zombies assaulting us. The cartoony look of it is the only thing that kept it from being occasionally very alarming - when those zombies get up in your face, you can't help but flinch, your mind very quickly accepts VR as your current reality, and the sense of scale and of "being there" is remarkable. There are horror VR apps and I would advise you to only experience them if you are somewhat stout of heart. In VR the programmers can keep track of which way you're facing, so the monster can ALWAYS be behind you, if you see what I mean. VR horror is going to cause some heart attacks, and probably needs disclaimers. It's quite unsettling - which will totally thrill some people - and totally horrify some others.VR is tremendously good already for flight sim, cockpit sim type of games. It's so much better than playing that kind of game on a flatscreen monitor, the ability to move your head around and feel as though you're really in the plane or spacecraft is a huge improvement over flatscreen gaming. You have a large gamut of different kinds of apps and experiences in the or Steam VR stores.THE BAD: The software is buggy. The installer froze and had to be restarted. The sensors are finicky and their placement has to be no more than 6 feet apart, and the initialization of them and the setup process would time out and have to be restarted. Once I got it working it was great, but the setup seemed a bit buggy and a little frustrating.There is no "focus wheel" like the Gear VR has. You must wear this visor with good vision. But it's not great for wearing with glasses that could scratch the lenses. I was forced to wear contacts. What it actually *has* is an "interpupillary distance" setting that helps people with eyes set further apart/closer together. This was never an issue for me in Gear VR, but the focus wheel in Gear VR was extremely useful. What this "premium" product is inferior to its cheaper cousin in this regard is truly a mystery to me.The store has MUCH LESS content than the one for Gear VR, a partnership between and Samsung and their visor that works with Samsung smart phones. Samsung has pumped a lot of content into that solution and it's easier to find Free apps and you seem to have a lot more content in the Gear VR store than the straight-up store. The store also pushes paid apps and makes finding Free ones not so easy.Despite superior hardware in most respects, screen resolution is nearly identical to Gear VR and the experiences are often pretty much the same. The Rift's hand controllers are far superior to the simple controllers of Gear VR and Daydream, though, there are really no comparison there. I honestly came away from this with a lot more respect for Gear VR and what it's been able to accomplish with a relatively inexpensive visor and a smart phone - it is a compelling experience in most ways. The Rift's room sensors and controllers do place it up into an entirely different and higher tier of product for VR, moreso than the screen resolution or refresh rate.Steam VR is pretty simple to use with your Rift, however I found the controller mapping to be not QUITE as smooth, and rather than actual hands, in the Steam VR apps you see the controllers themselves in the VR space. That's not nearly as interesting or compelling as seeing hands that you can use to touch and grab things.You're tethered with a 10 foot HDMI/USB 3.0 cable and that's not very far to move. You might want a longer cable, and you might sometimes trip over it if you are backpedaling. Being wired is kind of an anathema to VR and I look forward to future versions that can support this kind of bandwidth, speed, refresh rate, and quality of experience wirelessly.
I finally pulled the trigger and bought the after waiting years! I was not let down! It has completely changed my gaming routine, I no longer sit for hours, hunched over my desk. Now I am standing and dodging and ducking and my gaming sessions are now a hour long and I get my fill compared to before it would take all day.Multiplayer is seamless and really fun, it feels like you are right there with the other people.I thought it would be a nightmare to set up but it's so easy! Don't be intimidated, seriously, it's simple.I watched all kinds of videos comparing the Vive to this and and I am glad I went with as the controllers are way better and with a 3rd sensor it tracks about as good as vive.Do what you have to to get the money, ask grandma, sell a kidney, pawn your engagement ring, JUST GET IT!You will be so happy with the rift, open your mind to another world!Please upvote if you found this helpful, as I subside solely on upvotes. Thanks!
Ok.GOOD: If you are doing real Private Pilot training, this system is for you. I use this, coupled with CH FlightSim Yoke USB and Logitech Saitek PRO Flight Rudder Pedals to simulate my flying experience. It is amazing how much this has helped. HIGHLY recommended.BAD:I'd understand if I have been using this hard, as in jumping around and stuff. However, all of my operation has been seated because I almost exclusively use it for flight training/practice. But, 1 year (minus 1 day) my left ear speaker started blinking in and out (mostly out) sound.Update: After posting my issue here and submitting a support ticket (I had done this immediately so in case there was a send-it-in issue, i'd already have that covered), I got responses from both support here and from my submitted ticket within a day. I'm impressed with this level of support. The issue has been resolved.
Wow. It's really hard to describe VR. Like, you have to experience it to accurately understand it.I got the package on time and everything was there. Nice and brand new. Set it up with no problems. Now I can experience VR and it really is something else.I have eaten hotdogs with anime chicks while listening to a T-REX talk about their relationship problems. I've danced on stages. I've ripped limbs off of robots and beaten them to pieces with it. I've traveled through a space station. I've gone mountain climbing. Ridden roller coasters. It all feels so... substantial. Like you're actually there. Like it's a dream. You know how you close your eyes and imagine yourself somewhere?This takes you there.
When I first got the Rift, I couldn't take it off. I adored the interfaces and games to no end and would play for a few hours at a time, but beware of the stark reality of this system. This is a beautifully smooth, and responsive party trick. Don't get me wrong, I love this device, but there is a certain limit to how much you really care about using it. I used it nonstop for two months and now I simply haven't touched it in just as long. I bought about a dozen of games (ranging from physically exerting, to casual, to nonstop motion sickness) and all of them I had fun with. Occasionally when you would start to sweat from the movement or the motion sickness kicking in, the lenses would fog entirely. I believe this fits a niche market of gamers, and I believe everyone should use it at least once in their lives since its just such a neat piece of tech. However knowing a few other guys who bought rifts when I did, all of us seemed to put them down in different amounts of time relatively quickly and we just went back to the keyboard and mouse gaming we are accustomed to. This is my experience with the rift, overall a wonderful piece of technology, but I would argue it will be a passing novelty for most people.
First off, VR is not something that you can just tell someone about. You can tell them but they have to "experience" it.I am totally blow away. I'm having a blast with the experience and the current games that are available. There is more coming, personally I'd love to see a Star Wars Game or some big Movie Action game done. VR has the power to take you their and put you in the game. Before you ask yourself should I spend the money "just do it".The software has it issues but for the most part runs fine. From unboxing and loading the software and drivers I was up and gaming in about 30 mins. You will need an internet connection to get setup, the unit does not come with an install disc. I chose to setup the software with a standard account and not join it to my facebook account. I had my reasons but since is owned by facebook, the option is available to use your facebook login for the store. Think of the store like the steam store, it is the platform for all your purchased games and it allows you to play them. I also went ahead and installed steam VR which allows me to play my steam vr games on the headset, it works perfectly.I had a small issue getting the sensors setup so the rift was comfortable. It was very picky about how far apart they need to be verses what direction they face. I am playing in a small area and have had no issues with the motion controllers not working or the headset itself losing signal. In the setup program you can setup a play area. This is helpful since you cannot see anything in the real world with the headset on. If you go out of bounds it will put in a grid (think Tron) that lets you know your too close or getting close to objects in your room.The sound on the headset is amazing and does a fine job of surrounding you with what is going on in the game. I could hear Zombies behind me and other sounds shoot across the sides of my headset as I was playing. The sound is built into the headset so you don't need a separate pair of headphones for the rift. I suppose you could get some but I use what the headset comes with and was more than satisfied.You can save the box the unit comes in. It is padded and allows for storage when your not using it. This will also protect the unit from dust and other things that may hurt it. It also has a build in handle. I guess the concept here is that you can take it over to a friends house and use it but I'd make sure his computer can handle the specs first.I personally cannot wait to see what they come up with next as far as games go. I already have a long list to play but I've just added more to that list because I have seen the VR world.
originally sent me a USED version of the Occulus, despite me buying it NEW. It had dandruff on the headset, grease on the controllers, dead batteries. I was pissed.But I am overseas and paid a buttload on shipping, so I was going to keep the thing anyway. Unfortunately, the headset turned out to be defective and I couldn't even get past the setup without the headset cutting out and crashing my computer.Thankfully, has good support. They were willing to send me another headset and fit the bill of the shipping for me to send it back to them (internationally). The replacement was NEW and worked great.Overall, this was a frustrating ordeal, but due to 's great customer service I am only docking 1/2 a star for the frustration of having to mail the thing back, wait for a new one, go through the CS routine, etc.If I were rating the alone, I would give it a 4 1/2 stars. The fun factor can be through the roof. Watching VR videos is amazing, and games can often be a blast. The first time you step into VR it can be mind blowing. You can play for hours and then you take your headset off and realize that it's night... lol. The only negative is the resolution isn't all that clear sometimes depending on the APP that you're running, and ghosting is a real problem sometimes. I'm running a VR ready PC, and I still get a noticeable amount of lag. But it's still 100% worth it.So 4 1/2 stars minus a half star for sending me a used unit to begin with. 4 stars. Go get your . $399 is dirt cheap for the experience.
This VR headset is great.The controllers are very ergonomically built. My hands never get tired and sometimes I forget that my hands are gripping on to them because it feels so natural.The headset seems to be light enough that you also forget about it. I have yet to find my cheekbones or my nose to be sore from holding the weight of the headset.The only problem I have ever had is my back being sore from standing for so long but even then you could play games while sitting down.The game selection is wide ever since the compatibility support from SteamVR. You could play tons of games that sometimes even say that they only exclusively work on the Vive.The whole thing is very easy to set up. I have only had problems due to the recommendations that it gives me on where to put my sensors. This is something that you can ignore which I do.For those that are sure on this purchase, make sure you buy a HDMI and USB 3.0 extension cable and not just a regular cable. The has its cords plugged in straight to the wiring which makes it so you can't unplug the wires it has. The wiring it has is small and thin so it isn't as thick as what the Vive seems to have. Also, with the extension cord make sure you find the right cord for 5m/16.4 ft if you want to get that long of a cable. The signal can be bad depending on the cable and if you don't get the right cord, you could have to go through the effort of returning and buying another.
The rift is absolutely amazing - especially at such a low price.My only issue with it is something that MOST gamers will not care about - but I do - resolution. The resolution of this headset is so low that it makes it difficult to play most flight simulator games.For most normal gamers the resolution is just great, but for flight sims in particular, the low resolution is a deal breaker.I can sympathize with since a higher resolution would make it even more demanding in terms of graphics, but the great thing about resolution is that you can downscale if needed. I am definitely looking forward to a higher resolution Rift in the near future!
So I purchased the bundle with the Rift, touch controllers and 3 sensors. With tax, it cost me about $500. I would highly recommend paying the extra bit for the 3rd sensor. So far, it's been a fantastic experience. I mainly bought it for Beat Saber on Steam (a must buy, especially if you mod it, which is super simple) and I've been playing the hell out of it. It should also come with Robo Recall, which is a shockingly fun shooter.It was pretty simple to set up. It'll probably take you 30 minutes, not including the download and install time. If you're rocking 3 sensors, you're going to need at least 3 USB 3.0 ports (one dedicated to the headset and the other 2 ports for the 3 sensors).I was really surprised at how intuitive and accurate the touch controls are. It makes interacting with things really fun and immersive. As long as you have a powerful enough computer and some floor space, I would say it's worth it.
The Rift works much better than I ever anticipated. The headset fits perfectly with and without glasses and is easily adjustable. The touch controllers take a little bit of getting used to, but once you do it becomes first nature and works amazingly. The built-in headphones are passable, but are definitely not the best headphones you'll ever use. Setting up took less than an hour but once you have it setup you shouldn't need to do it again. It took me about two hours to get used to the sensation of virtual reality, but managed to adapt really quick and no longer feel any kind of nausea or any other side effects. Well worth the purchase, but I do recommend getting a third sensor for good 360 tracking, an HDMI and USB 3.0 extension cable, as well as at least two active USB 3.0 extenders for any sensors that are placed further away from the PC. If you have a good gaming PC, I STRONGLY recommend picking this well-priced bundle and become a VR adopter sooner than later.
Bought this for our 14yr old son who is a gamer and a PC nut for his birthday. He already had a gaming desktop capable of running VR. My wife and I did zero research on the vs other well known packages. Our son clearly stated he wanted and who are we to tell him otherwise? Normally I would research and confirm any purchase like this, but in this case zero research = ZERO regrets. Let me also say that I have been a gamer since the early days playing and programming games on Commodore 64, Atari 2600, NES, gameboy and countless hours in the 80's arcades pumping quarters into PacMan, Zaxxon, Asteroids (yes...I am dating myself). Currently in our house we have a Switch and an Xbox 1 (with a Wii and an Xbox 360 packaged up for sale on eBay), all of which I play. Bottom line is the VR experience is amazing.The good:- Set up was easy- games are immersive, we have been playing RoboRecall, Hotdogs/horseshoes/handgrenades, Gorn, Beat Saber and a few other titles.- easy for first time gamers to pick up the hardware, play and have fun- the experience is an undeniable jump from the 2-D platforms, they don't even compare- games get you off your butt and moving around a little...this hardware delivered on what the Wii could only dream of from that perspective. This is not going to replace exercise, but you have to be on your feet to play many games and move around a good bit...turn, duck, shimmy, wave your hands around, pull the heads off robots etc.The not so good:- Cost, to put this simply...crazy expensive relative to console platforms. The PC and hardware set us back about $1,200. Games on top of that are another $20-60 each so far. Many games came with the hardware, but this set up is not for the faint of heart (money wise)- Space, you do need a little bit of physical space to play. I am 6'4" and my kid is 5'10", we play in his bedroom in an open space that is about 7'x7' square with 8' ceilings...just barely ok, but not quite enough space. When I was battling robots, I reached for one to tear its legs off and punched the door frame and broke my thumb...ouch! (controller is ok though...whew). While playing, we always have to be careful not to move too much and take off the headset to check that we are centered in the play area. 10'x10' in my opinion would be enough.- Gameplay, some of the games where you need to move around suffer from annoying mechanics (button clicks to change the direction you are facing) and they all do not share the same key or joystick strokes for the same movement. So moving is hard to learn and you have to remember from game to game which keystrokes control essentially the same movement. Not all games require you to physically move (Beat Saber) and are alot of fun to play. Some have better mechanics than others (Robo Recall teleportation is fairly easy and intuitive, Hotdogs/Horseshoes/Handgrenades move mechanics are annoying)I am sure the games will keep getting better and some consistent mechanics will evolve between software developers over time.So far, that is it. If you are really a gamer enthusiast and have some cheddar to spend, have a look, the is awesome.
I love the Occulus the graphics are amazing, the selection of games is huge, and it is very sturdy and comfortable on your head. My son dropped it on accident no problem nothing broke and it works great so it is very durable. I own a PS4 VR and the resolution is better in my opinion. I have I7 Intel, 16 gigs of ram, and my graphics card is a RadeonTM 380X and even though it displays the message that says, "Your specs do not meet the minimal requirements, which can lead to poor performance in VR.'' It works great still, all I needed to do was upgrade to windows 10 (when i was setting up), and put an extra fan in there. I love playing poker on this most of all but I also have played Rec Room, blade and sorcery,Vr chat, Pavlov, Gorn, Zero caliber, and Hots dogs horseshoes and hand grenades. The controllers feel very nice in your hands as well. I have researched VRs that I could use on my PC for the last year and this was the best value I could find AMAZING!
I'm not sure why my review was "denied" as I have read some really stupid and pointless reviews on this website. I'm just trying to give you an idea of how the RIFT performs and some background knowledge that I am a fully fledged gamer, so I know what I'm talking about.I been playing games for as long as games have been around. I had an Atari back in the day playing Asteroids on my tiny B/W Tv and can remember thinking how great it was. Fast forward to Christmas when I got a Nintendo - it was magic!Years have gone and past - Nintendo was replaced by SNES then N64 and then Playstation. I had them all.For the past ten years or so I have been into PC Gaming - with over 600 titles in my Steam library I would search through them and find nothing to play. A 40 year old gamer....nothing interested me anymore.Then VR! OH YAY Wait....$600.00 are you kidding me? Nah, pass. Years came and went. Checked back this year to see how everything was going and saw this baby for $350. OK, why not. I've spent more over the years on countless useless props and gadgets (Steel Battalion for Xbox anyone?) what could one more hurt.Package arrived within the week. Opened it up and was very impressed by how it presents itself. Watching youtube videos and reading reviews on here had me skeptical that I didn't get enough sensors or not enough cords, people warned me that cords would be everywhere.That's not the case. Two sensor set up right beside my TV - computer sits beside my TV (Monitor) I have a decent rig, nothing to write home about - but it had enough USB ports to get everything plugged in. No cords other than the one connected to the headset itself. Setup was a BREEZE for real, like no problems whatsoever. I have a deadzone right in the front of my monitor so I can't play standing directly in front of the TV. OK.Sat down to play and was literally BLOWN AWAY. I mean, for real. Granted, it's not graphically as good as say a AAA title, but the VR environment makes up for that easily.If you are like me and yearning for something else - this is definitely it. The only thing I regret not buying is an extra pad/shield cover for the headset because it does get kinda gross when you are sweating.Two sensor tracking - no problem. I've yet to have any real issues regarding tracking. software is quite beefy so be sure to have enough room on your drive (20GB I think) excluding the games. And have at least 4 I think USB3 ports on your rig as well as a decent video card with TWO HDMI ports.The future is here, its workable, its amazing, and people are still creating new stuff for it everyday. I would say if you get it now you are being a bit of an early adopter, especially with the new QUEST coming out soon. But if you have a decent computer and want to try it - I highly recommend it. has brought back the desire to play video games for me. (The games...well, meh. most are shooter types where you stand in a space or use a thumbstick to "warp" to another location) but BEAT SABER OMG. That should be the #1 game you get and don't forget to MOD It right away.I was also blown away at the amount of free stuff in Steam regarding VR. There is a TON of stuff and not just games, but visual novels, scenery, adventures that you can just sit back and enjoy.
Where have you been all my life? There is nothing you can read or that I can write that will even remotely approach, descriptively, the experience of putting this thing on and having the digital time of your life. All jokes aside, there are some serious considerations you must address before you buy:1. Your play space 7' X 5' is preferred2. The bundled cords my not be long enough to reach your computer3. The better your system, the better your experience (MY OPINION, but hard to for me to refute). I can stream, work and play congruently with multiple windows for multiple displays because I completely exceed the recommended requirements for this device (by a lot). My photos include additional/recommended/optional accessories. Since I think that it'll help, here are the extra items I had to purchase in order to have the absolute best experience with the Rift:1.?2.?3.?4.?5.?6.?Honestly, I wish I had this list before I bought my gear. I placed four orders before I got all of this to my rig. I hope that it helps you. Just getting into the Rift? Unless you're playing while sitting and you have a large enough desk (at least 3' of clearance between your sensors), you're going to need to extend your OEM Rift cables. There's not getting around it.Best Wishes everyone!
Make sure your computer has a good enough video card before you buy this! Mine did, but my husband's computer needs a better video card, and because of the bitcoin craze, they're hard to get for a realistic price (although bitcoins just plunged in value, so maybe that won't be true anymore.)Their are some applications included, but be warned that they often don't go onto your account as they are supposed to. I still have to get around to dealing with to give me those "free" games.You will have troubles with the if you wear glasses. I've read that you can use a prescription lens adapter from Widmovr for $65. My husband is planning on checking these out.Now, for the fun stuff, after you own this awesome headset:At Christmas this year, put on a daily sale with two different games on sale each days for 12 days. Needless to say, we got a bunch of games. Superhot VR is a fun, physical game. The graphics are as simple as can be - the opponents are red figures shaped like wooden, bendable artist's models. Hit them, shoot them, etc., but live through the whole series, and you open up the different variations, like real time, etc. Superhot has been the game I show people and they go "WOW." I play Racket: NX a lot, too - you can work up a bit of a sweat on that one, and make sure you have nothing around you, because you're going to be swinging like you were playing a 360 degree version of tennis/table tennis. Beats Fever is physical and fun, but needs to have more songs. Other games I've enjoyed: Please, Don't Touch Anything, which is a simple puzzle/exploration game; The Invisible Hours, a mystery where you follow any character around the "movie" at any time; I Expect You to Die; Lone Echo, where you're a robot out in space with a human and a malfunctioning space ship. We got more games, unfortunately one thing we found out is that most of them don't have multiple saving points or characters, so either my husband plays them or I do, and I haven't had a chance to play some of the ones he is. That's the most frustrating part of the games.If you love computer games or video games, you will love the . If you like watching any era of the Star Trek universe, you will love the . When I play Lone Echo, I'm floating around in a space ship. When I play Racket, I'm swinging at that "ball" like it's really flying at me. You can fly over the globe in Google Earth. In the worst games, it's like playing a 3D video game. In the best, you feel like you're right in the middle of things, grabbing objects, ducking bullets, playing a racket sport. This is totally the future of gaming. At some point, this will be a disruptive technology, as you get the ability to walk around the Louvre without leaving your gaming room, and play doubles tennis with any other three people over the globe.This weekend I'm buying OrbusVR - the only game I'm planning on buying until next year's sales, and just because it is the first game that sounds like it might challenge World of Warcraft for a MMORPG experience.
I've tried a couple VR headsets in the past as the technology was coming out, and invariably I'd feel nauseated and get headaches. The lag sensed when I'd move my head was small but very noticeable and affected me more than most, probably.Well, that's fixed. The Rift, paired with a pretty fast Intel i7 and a GTX 1070 Ti, can keep up with head and hand motion with really no perceptible latency - certainly not enough to feel nauseated. The experience is truly immersive, though the screens are somewhat pixelated - maybe the next iteration will get to the "Retina" equivalent at that magnification.The two sensors included are very adequate for a somewhat small play area - maybe 3 * 3 meters. Another sensor can be added as well if needed. One thing to consider as you buy -- my graphics card has only one HDMI port, which will be needed for the headset. If your monitor is already using the HDMI port, buy a DisplayPort -> HDMI adapter for your monitor cable. I found one on eBay for $3 with free shipping.Using the Windows 10 OS is fairly intuitive with the headset and Touch hand devices, but without a keyboard, somewhat limited in practicality. Watching movies or YouTube vids is reasonable, though again, the resolution of the goggles is not like staring at your computer's monitor.This unit comes with a few games - Robo Recall is by far the largest / most extensive of these. Incredibly fun to play, but gets a little repetitive after a while.But now that the price has come down so substantially, and paired with a decent machine and graphics card, this really is a game changer.
OH man where to start, This headset so far has totally changed how I look at gaming and PC home entertainment. I have usd both the Vive and now this headset and I will admit that the vives tracking is a bit better at stock but for the most part it is almost the same and the controlers are bar none better on the rift than any other headset you can buy for the next year at least until the knuckles release. The resolution of the screen is fine and I dont see the screen door effect unless the image is a solid color like black loading screens so that is not an issue unless you really try to look for it. For its base price at 399.00 USD I cant find a reason to not grab this over the other options out there. The vive and vive pro are simply way too expensive for what you get as of right now seeing as you can buy a rift with a 3rd sensor and result in the same tracking and room scale as a vive and save 120 ish $ in the processs. The set up was really easy, idk why some people have said its hard. You plug everything into the USBs and the HDMI in and run the set up app and it just kinda does it all for you. The "hardest" part is moving the sensor cameras around a bit till it says hey that is a good spot for good tracking and you move on. Took me anout 15 min from unboxing to logging into VRChat. This, unlike the vive comes with everything at stock and does not try to throw anything at you as addons later down the road such as the head phones being built in and the controlers being stock over the wands. Vive will be selling the pro soon and the kuckles shortly after as seperate items to buy at VERY high costs that simply turn me off to that platform completely. This headset is also far more comfortable and does not plug my nose or cut into my face frrom the pressure like other headsets do. The controlers are so damn nice to use they feel so natural and fit the hand so well. My GF and I have both main systems for VR, Vive for the top end best of the best at the expense of being way too much $, and now the Rift for being comfortable and easy. We both agree that the Rift is better as a user. She actually almost sold her vive for the Rift but I convinced her to just keep it for the new addons coming later. If you are on the fence about this I say pick this headset hands down. Esp of you can get a good deal or rebate on it or use the trade in to save some money it becomes such an amazing value. I traded in my xim4 PS4 Kb/m converter, since i sold my PS4, and it cut 80 bucks off the cost of this headset making it 310$ USD which imo made this hands down the best value headset you can get period.
My kids liked the VR arcade at the mall a bit too much. It made sense to purchase a quality VR set. I did extensive research into VR sets before selecting this one. The main reason I selected it is because it��s an all in one set. Many of the other VR sets require add-ons to function properly. Only thing I added was a third sensor. All the reviews I read said it works best with three sensors. So I simply skipped the delay and bought three sensors. It��s very easy to set up. I was very intimidated but it worked fine. You can buy mounts for the wall to make it best for you. As you can see I chose to wedge the sensors between and on top of household items. I watched a homemade YouTube video on the best location and height for placement for the front two sensors.
This thing is awesome, I bought a couple horror titles for it. Such as killing floor incursion. With the touch system, you get 2 sensor stands and the controllers. Your hands wrap around each controller and litterally become your hands for which ever game you are playing. You have to actually reach out and grab guns and ammo. Then press and hold the side trigger to hold the object depending on the games button layout. I've had it for about a week and learned the controls pretty well. In killing floor. It feels as if you are actually in a open field with monsters approaching you. They will get right up into the face of your headset which is really creepy and thrilling at the same time. This headset also comes with some really cool free action games and first person shooters. Toy box is a free game. It can be fun for those who like using the while sitting but can get boring pretty quick. The only downside is that I always have a message at the top of my headset stating that my computer is not supported. It's lacking the reccomend CPU and that is all. As I have a AMD 8350 8-core piledriver. But I ignore the message because it still plays smooth. As a note. You do need a powerful gaming PC to run this headset. So don't think your back to school college laptop is gonna cut it. Lol
This is my first VR set that I received, and I have to say, I love it! It arrives in a big box with everything you need to set up included, and the instructions are clear and concise about what you need to do. The setup is all online, with you downloading the software and following the instructions off of your computer. I love how they include an actual VR experience and introduction to its mechanics in the actual setup as well! I was blown away when I first entered it, and I still am. I constantly find myself trying to set real world objects down on tables, or sit down in VR chairs. The headset itself if very comfortable and I can wear it for hours without feeling any fatigue or motionsickness, and the touch controllers feel really good in your hand and are pretty intuitive when you use them. There are only two problems that I have noticed so far in my use. 1: In some experiences, there can be a very pronounced screen door effect on your lenses, and it looks like a fine mesh has been placed over the lenses and it overlayed on whatever you're looking at. 2: Whenever there's a dark experience and text or something else bright comes on the screen (for example, the opening screen of many games or apps), there are VERY pronounced "god rays" of light that come off of them, and make the screen pretty blurry and unpleasant to look at. These two issues aren't too major though, and I love the product!
I decided to take the plunge since this device was under $400 and the reviews indicated it is very good. I agree with most of the reviews. It works very well from my perspective but take into consideration, I am new with VR. I find it very engaging and I am only using the basics so far. One or more reviews indicated installation was confusing. I am fairly PC savvy and assumed it wouldn't be for me. I was wrong but I DO like a challenge. Microsoft said it was incompatible with their mixed reality. I don't know because so far I am avoiding MS mixed reality. I have a pretty high end PC with a 6GB NVIDIA GeForce GTX 1060 video card and multiple USB 3.0 ports. I did have to go to the NVIDIA site and download and install the newest driver for the card. The Video card has only 1 HDMI output port. This meant I would have to disconnect my Samsung 4K 32 inch display monitor which would make the additional installation steps impossible. So the first thing I did was reconnect the PC display HDMI cord to the onboard HDMI port(obviously NOT a permanent solution since this would slow down the PC display for other uses), connect the cord to the NVIDIA HDMI port and was able to install and use the device.The next hurdle was the installation complained about my "VIA USB 3.0 eXtensible Host Controller"... Google to the rescue. After an hour or so of reading various "expert" opinions of what to do, I found one user who simply said, "DISABLE the VIA USB 3.0 driver and see what happens". Voila!!! I disabled the driver and the problem went away... (I may find out later I have to re-enable it for some Microsoft purpose but so far, so good).Displaying the PC via the onboard video card defeats the purpose of HAVING a high end video card for the PC when I just wanted to use the PC for other reasons. I do a lot of photography work with Photoshop and Lightroom so I was going to have to fix this. Since my Video card also has 3 Display ports I purchased a Display to HDMI adapter cord which is on the way so I cannot comment on that but I suspect that will solve that problem.My conclusion so far is that for a beginner, the VR experience is outrageous. I have a fear of heights and this device tested my brains ability to distinguish between reality and technology. I am currently only using the basic free games and functionality but I have to say, I could easily plug into the device and get lost for HOURS!!! I rated this device a 4 star because I just started using it. I leaned toward a 5 once I got into it but I will reserve that for after I have used it for a while.
I have enjoyed my experiences in VR since purchasing the Rift. It is definitely still a bit of an infant technology, with most games and applications being little more than tech. demos that showcase the potential of VR, but those tech. demo experiences are insanely immersive. I was far more impressed with the experience than I expected to be.All that being said, I seem to have a rather wide head and I wear glasses. This presented some difficulties for me as most of my glasses simply do not fit inside the headset. Unfortunately my vision is poor enough that not using corrective lenses is simply not an option for me. I have a pair of glasses that are somewhat more narrow than others, but they barely fit inside the headset and I don't find the experience particularly comfortable, especially since these narrow frames already tend to ride a bit tight on my face. When removing the headset, the glasses are lodged inside and come off with it. This also presents the possibility of the glasses scratching the rather sensitive lenses inside the headset, which is always a concern when dislodging them from the headset.Moving on, the setup was fairly simple even though I did have to purchase a USB 3.0 PCIe card and a DVI-to-HDMI adapter to satisfy the required number of ports on my PC and allow me to leave my monitor plugged in.I do not have a lot of room, and I live in the upstairs of a very oddly shaped house (geodesic dome) so I have sloped, angular walls. Despite this I was able to clear a small space of about 6x6 for use with the headset, but I do have to be very cautious of my boundaries so as not to hit my head and hands into the walls. I do recommend clearing a larger space for use with this system. Many of the experiences just can't be played in such a small area, such as the Rick and Morty VR game, which can be disappointing when you find one that you'd like to try but don't have the room for it. Also be wary that wherever you are using this, the cable will be tethered to a device on your head and your, rather expensive if it's capable of running this device, PC. Do not use in a high traffic area and sequester your pets and children before use.The Touch controllers are rather impressive, tracking hand motion accurately and even detecting when individual fingers are lifted off of them or gripped around them. I found these to be one of the most impressive parts of the entire package.Overall I HIGHLY recommend experiencing VR to anyone and everyone. Though it is still a new technology, the potential for some of the most amazing experiences you've ever had in the comfort of your home is through the roof. In the coming years, this technology will only get better. Imagine lighter, wireless headsets, with higher resolution displays, with adjustable corrective lenses built into the unit (one of the competitors offers this, but it does not support my prescription strength and is a unit for true hardcore techies- not for the newbie).The support for users with corrective lenses is insufficient, which is the only reason I knocked off a star, but if you've got good eyesight and/or contacts/laser corrected vision, you definitely want one of these.
I have been wanting an ever since before it came out and I finally bought one after building my computer for it. A lot better than I thought, looked up issues like: god rays, FOV, sensors, screen door effect, etc. I've come to the conclusion that I basically forgot about all that once I put the head set on. It was my first time ever playing on a VR and was nervous about spending $400+ on something I've never tried before. Thankfully no regrets. One thing that was tricky though was getting everything from Steam setup, few Google searches fixed it though. All in all, good buy
Taz the donkey
Geez i dont know what to start with! This is buy far the best, and most expensive, purchase i have ever made on .It really does not do the rift justice to talk about how imersive it is, words cant actually describe the feeling. If you dont believe me, go to their website and find a demo location. I tried the headset at a few different best buys before making my purchase.The overall expirence has been phenomonal so far, and ive only played the free games. I cant wait to see what else this headset has in store for me.In short,Pros-imersiveLife-like 3dGreat controllersComfortableEasy to set upCons-can get really sweaty-500$ is a lot to ask, but it was on sale when i got it for 400$-Tracking issues can happen with no rear sensor-Cord is a litlle short, would recomend getting extensions
Let's be honest - they are Gen 1 VR - optics are as such. NO 8 K here. Do NOT expect the visuals to look like your computer screen. Knowing that, they are FANTASTIC! They WILL change the way you game. And as a pro-tip - be sure to check out RECROOM Paintball. It's free, and one of my favorite games now...and I was not into shooters. I bought these for SIMRacing...and they are FANTASTIC for that too! They make as big of a difference for racing as going from keyboard to a wheel. Seriously. I will never play another race sim if it is not VR.Install can be a bear -- follow the steps and expect a LARGE LARGE LARGE download. If you run into issues, just chat with the team. They will walk you though troubleshooting like a champ. PRO-TIP -- TURN OFF AVAST if you run it. Install will NOT WORK with it. I actually had to UNINSTALL AVAST to get it to work - so that is what I personally recommend [Windows 10 (Current) | I7-6600k | GTX 1070 (update drivers)| 16G Ram]. Turning it off was not good enough. After that, install was spot on and painless.I can run most games at fairly high settings, but do not expect to run ULTRA across the board with a 1070 and not have some issues.
I��ve been flying Condor 2 Soaring Simulator with Rift for last several days. On my first try I got severe motion sickness after 10 minutes of flight, but on the second day I flew for 2 hours non-stop without much problems. Like with real motion sickness, it gets easier with practice.Regarding immersion, it��s almost complete. At first, I was concerned with the field of view, is it wide enough? What about ��door�� effect? Well, it��s not an issue and it doesn��t interfere with immersion. You are ��there��. The biggest problem is the clarity of the image. It��s just not clear enough due to low pixel density of the displays used in the headset. It��s bad to the point you need to lean toward dashboard to have a clear view of instruments and PDA in Condor. Imagine you��re short-sighted and you forgot your eye-glasses at home.Hopefully, next generation of VR will address it, but even today it��s incredible. When I upgraded my rig, I had a choice to spend $900 on 38�� wide screen monitor or buy . won with no regrets. Computer monitor just don��t make you feel like you��re there.One star off, because of image clarity.
Just awesome! I've been putting off purchasing a VR headset until the games matured. I was going wait until the next generation of headsets came out, but some really good games are available now for them (Vive too).So, first the system. I had no problem setting it up. I just followed the instructions for Room Scale and away we went. The instructions recommend connecting two sensors to USB 3.0 and any additional sensors to USB 2.0 and that's what I did. The headset is connected to an HDMI port and USB 3.0. This has worked perfectly in a 6ft x 7ft play area, and the sensors are placed in three corners of the play area. We do have a wall on one side of our play area which does get hit every now and then. Ideally, you should have at least 2 feet on the outside of your guardian border to make it less likely to smack a wall. I didn't have that luxury with my current setup, but I'm seriously thinking about taking over the adjoining room next to my office. Tracking is dead on, no issues whatsoever, which surprised the hell out of me honestly because I was expected some trouble with it. Went with the Rift because I love the controllers, and since the tracking is working so well I'm glad I did.There is an issue every now and then where the Rift simply won't show a picture but will produce sound to the headphones. Its happened twice in over 20 hours of play, so this is not a big deal to me. A reboot fixed it both times. The controllers are amazing. They accurately track your thumb and pointer finger position, the other three fingers in game are controlled by the button on the side of the controller handle to grab things. The only complaint I have about the controllers is the right hand controller has developed a squeak already on the trigger button. A little disappointing because I have XBOX 360 controllers that have 100's of hours on the trigger buttons and they don't squeak and it is annoying. Not a deal breaker though, and I may see if I can RMA it for replacement if it gets bad enough.So, as for games... The beginning tutorial with the robot is great and gives you a crash course in controlling the Rift. Next we went on to Steam's "The Lab" which has a hand full of experiences and mini games. Our favorite by far is Longbow. The bow and arrow work exactly how you would expect it to, and is just a blast to play. Tried Bullet Train which was pretty good. Then.... Robo Recall. This game came free with our Rift, and I didn't know what to expect with it. All I can say is I've been gaming for over 20 years, and I can't remember the last time I had so much fun in a game. Maybe back in the day when Doom came out and Half Life. Both these games set standards for gaming and that is the feeling you get when playing Robo Recall. If you can think up things to do, the game developers already though of it and you can most likely do it in game. The guns are great, the physics are dead on, it's funny, it scales well and ooh boy are there a lot of ways you can "Recall" bots. It's also OK for younger kids (playing it with my 8 year old son), as there's no cussing, or gore. We've also had no technical issues with it, no crashes, freezes, or even game glitches. If you have a Rift, you owe it to yourself to get this game. Honestly, I can't comment on any other games right now, because this is all we have played since we tried it.I can't really comment on how this does in comparison to the Vive, but I can tell you that it does not disappoint and delivers on every level. There is a slight "screen door" affect, but honestly when you're in a good game it's not even noticeable. Also the graphics are not near as sharp as what you see on a 1080p or 4K monitor, as the tech is just not there yet. I knew that going in though, so it's fine for now but it does leave you really wanting better in game graphics with how well everything else works. No tech product is perfect, but this a damn good first attempt and the price drop makes it more attainable. For reference, the gaming rig running this is.... i7-4770, 16GBRam, SSD for , MSI GTX 1080. So far I've set everything to max levels and had no issues.
I had no idea what this was. My 21 year old son requested this for Christmas. After he installed it and showed us how it works... the entire family waits their turn to play!!! I suggest buying at least one additional sensor for best gaming. I purchased a third sensor not realizing it came with two. GLAD I DID!!! When turning away from a sensor, you can experience blind spots because the computer doesn't see your controllers. The extra sensors remove any blind spots. My son also purchased additional length cables since the purchase of the original system. YOU WILL LOVE THIS GAME SYSTEM!!!!!
For early adoption mainstream VR I am very pleased with the build quality and overall experience of the Rift. At $400 with free games if you have a graphics card that can run one (I used GTX 1080), you wont be disappointed. While the library of games is still missing the system seller, there are a lot of good experiences to be had. The biggest gripe is going to be screen resolution and the subsequent "screen-door" effect, but given that graphics cards are still a ways out from easily being able to support dual 4k+ screens at 90hz+ this is a worthy early console, sort of like the PsOne was for 3D graphics (sans the great game library) it sold me that VR will change gaming eventually.
Incredible technology. I am hooked! Took quite a bit of work but had it up and running on two different, fast computers with high end graphics cards. Most of the work was updating the Windows computers since I mostly use Mac products. The immersive quality of the product exceeded expectations. Used the unit on Sansar and it frequently crashed. When it worked I could see the incredible possibilities. It will take time to get these VR applications stable. Apollo 11 is incredible and the games were great. BUT as I activated a trial of a very large 24 gb game the unit stopped working. The touch controllers disappeared and the headset went dead.I rebooted, looked at my device manager and the headset still was not on or recognized. I tried it on the other computer and it was still dead. Contacted support and have not heard anything back. Other reviews show that will not replace with any new devices. I always feel safe since will take the items back. I am ordering a new unit and returning the defective one. It has gone down 50 in a week and I am getting the Square trade warranty. I planned to buy a second unit for gameplay. I will give it some time to see if the new one lasts. From others experience it sounds like the extended warranty is worthwhile Many reviews state the units quit frequently.On any technology purchases, has been the best. If something is defective out of the box they take it back. Customer service at most technology companies do not understand customer service. is your ally against them. I do not know how will continue to afford to do this. Time will tell. I will update after the replacement unit arrives.Update: Simple fix, The cable at the headset had come unplugged. Interesting that I could not find the fix easily online. Customer support finally responded. Raised my score. This thing is amazing!
I just got done using it for the first time, and well. I was expecting it to be far better than the Gear VR I use with my S8+, They are about the same picture wise, in my view. What Rift has going for it, is content and it doesn't heat up like the Gear VR/Phone. I may change some of my feeling for it the more I use it, maybe. I wouldn't get this until you check out the display models at a Store that sells them and your computer meets it's usage specs. My video card meets the min, so some of my picture display may be because of that. But, you know, as a whole it's fun.
I absolutely love the and everything about it. Here is my review along with my system specsGraphics card:AMD R9 380 8GBProcessor: Intel i5 4460Ram:8GBStock fan on the processor as wellThe touch controllers fit amazingly in your hand, as though it's a natural fit to them. this comes with the stock games like lucky's tale, dead buried, robo recall. even with my system specs i only get motion sickness on the really intense games like eve valkyrie. it takes time getting use to VR and i have yet to have any issues what so ever with this headset. If any of you want to add me on I go by kimiki There is even a VR MMO called orbus that is amazing!!Onto the headset itself i only have one issue with it, and it's not as much of an issue, it's more like i need to be a slight bit more gentle on it. the strap on the right side tends to feel a bit weird, like it's not tightening the headset like it should be..IF YOU WEAR GLASSES LIKE I DO: there is a site you can order an overlay lens for your so you won't have to wear your glasses!!TL;DR so worth it, i had the OSVR and i literally grabbed the OSVR and threw it in the trash
I guess I really didn't know what to expect but this is a is so cool. I bought the third sensor and I'm glad I did. I have been playing games on it for a few days and I love it. I mounted my sensors on the walls in the corners two in front and one in back and I had nothing but problems with setup that way. So I have my front sensors on the wall about six feet apart and the third sensor on still in the back corner and it works great. I thought I was having a USB problem but it wasn't. The Rift software can be a little misleading on that issue and needs to be a little more clear. On a side note Some of the games don't save very often so you have to go through a whole mission and if you tire out or just need to stop and your almost through that mission you will have to start over. That isn't the 's problem though. Anyway Lots of fun and just unreal what advances have been made in this fieldUpdate Support is being great. I have only had this for three months and I already twisted the cable so but that it broke. I know I was going to break it the way I was running around in my room. Well they are sending me a new cable and paying for the shipping. I really didn't expect that. Kudos To .
I held back on buying one for a long time, but decided to go for it in order to escape the reality of 2018.It was very easy to set up. I had run the compatibility program and had identified that my USB ports were not compatible, so I bought a separate card. Plugging in and setting up the cameras was very easy. I was up and running within half an hour. The packaging and unboxing experience felt like a well thought out product, rather than just another PC accessory.The experience is great. I had a Samsung VR Gear and thought it would be the same based on the screen resolution, but the full is a much better experience. A PC produces much better graphics and that comes across in the games and experiences available. It's not absolutely sharp and clear resolution, but in a fast moving game, you don't notice it. What comes across is the feeling of space and being there. The objects you interact with have a sense of presence that makes the experience unique. Two titles that stand out for me are Robo Recall and Space Pirate Trainer. Using the headset for more than 30 minutes did not give my neck a strain, nor was it uncomfortable both in terms of wear and vision.The headset itself feels well made. The headphones are clear and do not distort at higher volumes (I had set the headset at 70% and it was too loud for me). The touch controllers are comfortable and feel intuitive. I'd like to be able to use them for all my non-VR games if I could.Unlike the Samsung Gear VR, you can adjust the lenses to take into account the distance between your eyes. This gave me a much sharper image than the Gear. If you wear glasses, though, you're probably going to have a problem. There's very little space for those (I have seen workarounds online). There is no focus setting, which the Gear VR has, so you can't take off your glasses and adjust.The Store and Steam VR seem to have a decent number of games. Not sure if content will keep on coming, but what's available right now is entertaining enough.I'd like to add that I've used the Vive at a demo station and I find both VR experiences and visuals to be about the same. I'd have considered the Vive if it was around the same price and its sensors were easy to set up.
I was surprised how easy this was to set-up. I was expecting to have to do my own research on sensor and room setup but the GUI walked me through everything. I did a lot of research comparing the to the HTC, and ended up going with the . Sensor tracking and room-scale is easy to set-up and works as well as can be expected. Picture Quality is good, although VR is not perfect yet, i.e screen door effect. And the content is great, I use both Steam VR and Rift.But my favorite part of the is the touch controller. It is very well designed, feels natural in my hands. sometimes I forget i'm even holding a controller, and not a gun or sword or whatever it is I'm holding in VR.My favorite game so far is Beat Saber (better than audioshield imo), especially with Mods (more songs). BOX VR is cool for when I want to exercise. and 360 photos/videos and google earth VR is a fun way to introduce family members to VR
Medic Meg Media
If you have the computer to handle the Rift, you need it. With the price down all the way to $399 for the Rift + Virtual Reality Touch System, you truly can��t pass up this deal. The Rift is by far the most fun I��ve had with video games in some time.When it comes to the actual physical system, I��ve noticed a significant amount of complaints with the excess wires. The Touch System includes the headset, 2 sensors, and 2 wireless remotes. The headset requires an HDMI port and USB, each sensor requires a USB port. I can admit the wires can be a bit frustrating, but honestly I really haven��t noticed them at all. In fact I��ve actually used the wire from the headset as a reference to stay centered in the room.The tracking is amazing and the boundaries you set up for yourself around the room make punching the wall a rarity. The controllers, as designed, feel like natural hand motions and are easy to use even with my toddler hands. The headset is a bit big for my tiny-ass head, but no one else seems to complain about it, so I��ll live with it. All the features lead to a truly immersed feeling for the player.I am really blown away by this system, along with everyone I��ve also had try it out. If you��re even questing the Rift, the answer is yes. For the love of god yes.
Easy to install, full VR with roomscale. With 2 cameras that come with it I get nearly perfect tracking up to ~300 degrees around me. It won't work if I'm facing straight behind the cameras - I suspect I'll need to buy the 3rd sensor for that. I think the 3rd sensor is definitely worth it for more intense games like Robo Recall where you're literally running around and dodging for your life. But for casual games not really needed. The touch controllers are extremely comfortable and feel natural to use.Also, the touch controllers are virtually indestructible. This is sort of a bad thing, because literally punch a hole through your wall.I was also able to get steam VR up and running with minimal difficulty, so I get the best of both the store and steam. Really glad I ended up choosing this over Vive. Not saying Vive was bad when I tried it - but they are basically very similar to each other, except that is half the price and gives a higher quality feel over the Vive...win win.
Pro: I had the PSVR, Mixed Reality and now the Rift. This thing is amazing some say Mixed Reality look sharper with it 1440x1440 panels. But seems clearer to me and also to anyone on the fence about it. The gave me a greater sweet spot than any VR I've used including Sony. I can set my IDP 69 and and every time I put it on. My image is clear as a bell. The Lenovo Explorer took some adjustments to get the sweet spot. Games, interface all spot one. Rich colors and very deep blacks. Love it.Con: I had my item 2 days and the price dropped to 349.99 from 399.99. I didn't even ask for credit to my card but Gift Card so I can spend the difference back at . The reps yes more than one told me I had to pack up my shiny new unit and send it back for a full refund before I could buy it at the lower price. This don't make any sense what so ever. I could've ordered this thing from Bestbuy and walked into a local Bestbuy and they put 50.00 bucks in my hand on the spot. I even asked if I could get a full credit so I could buy it first to secure the lower price and not have to wait without it so long but again it was a no. So please be aware of price/refund model.
I got this a couple weeks ago and I've been having a blast playing the included robo recall, medium, and free steam vr games. I also recommend you pick up super hot vr. When I put it on and adjusted it I was a little let down by the image and the perceived point of view, but once I got into a game it all faded away and I was left with an amazing experience! The display is smooth, the controllers are responsive and comfortable, and the setup was pretty painless. I would definitely recommend you use the compatibility check from their website and run the steam vr benchmark. The requires 3 USB 3.0 or above ports and an open HDMI port so make sure you have those, I had to use the two 3.0 on the front and one on the back to get it all connected. Additionally for "improved" tracking for 360 room scale they recommend a third sensor, but I haven't had any issue with putting the sensors at opposite corners of my play area (~2mx2m ) it'll give you an error during setup about the sensors being too far apart but just click next anyway and it'll let you continue setup.
I love the Rift and VR in general, but it definitely has it's pros and cons.I won't go into reviewing VR itself because it would be unfair. While I (and many other people)do experience bouts of motion sickness in certain VR games, this is the fault and nature of VR itself and not exclusive to the Rift.The rift is comfortable for the most part. Prolonged use leaves the areas around my eyes red, itchy, and warm. The lenses get dirty quickly. Dead skin cells and oil seem to build up quickly and make text especially blurry and harder to read than it already is.The sound is phenomenal. I'm not exactly an audiophile so my input on this matter might not be much. Regardless, many times I was taking off my headset in some games/movies because I swore something happened in the room I was in.The controllers are without a doubt the best part. Games that support them are a blast and the only thing negative I can really say about them is the lack of games using them. i want to see more FPS shooters like Robo Recall. Holding a robot with one hand while ripping its head off with another is definitely the most fun interactivity I've experienced in a game.I don't notice much of the screen door effect when playing a game, but the resolution/pixel density is definitely a problem when it comes to text. I'd like to be able to lay in bed and do some desktop tasks, but you have to do some serious zooming in to read anything.Overall I'm happy with my purchase. I don't use it as much as I thought I would as the catalog of VR games is lacking, and the hacky methods (sorry vorpx) used to get my older favorite games working with it just aren't good enough. Your mileage may vary, but playing New Vegas with software like vorpx is more like a pop-up book instead of a full VR experience like Fallout 4. I'd rather just use my widescreen monitor for my favorite games.It's definitely something you should get if you're a PC gaming enthusiast with money to spend. It doesn't replace my monitor for PC gaming, but it does provide a different kind of gaming when I'm in the mood to dodge bullets.
Sgt. Scott Rickert
This system works very well with the Alienware AW17R4-7345SLV-PUS 17" Laptop (7th Generation Intel Core i7, 16GB RAM, 1TB HDD, Silver) VR Ready with NVIDIA GTX 1070 that I purchased from also. I took of one star because I have had problems with the sensors not calibrating correctly and it wants you to configure it standing. I got the Rift over the HTV because I wanted a sitting VR experience to start. I am still working on the configuration and playing with settings. So far I have gotten it to work but have never gotten a perfect calibration of the sensors which makes it hard to use the controllers that come with it. I also have not been able to get it to work with steam VR as of yet.
It's hard to even consider a Vive when you can get a rift with touch and two extra sensors (for large playspace with flawless 360-degree tracking) for more than $100 less than the vive. Unfortunately, all current-gen VR HDMs leave a lot to be desired. God rays, screen door, small FOV, etc. They are still great fun and I certainly don't regret my purchase, but I can help constantly dreaming about the next generation while using this. The next generation will truly be stunning.
i tried vr for the very first time with this headset and i was amazed. its really as cool as you would imagine it would be, especially with the right hardware. i have a 1080ti and 8086k with 32gb ram all watercooled, running windows 10 as a virtual machine guest in linux. more than enough for elite dangerous, skyrim, and a few demos. everyone in my family was just as astonished by some of the games, the sports demo gives you that feeling you get when you first played Wii sports except times 1000. everytime i start playing i think "this is the future" and then proceed to get kinda weirded out and stop playing. i dont get dizzy, its just too weird for me, like an out of body experience or sensory deprivation tank. im not sure if its good for my brain is what im trying to say. also i wear glasses so its kinda a pain on the ol' bridge of the nose. my biggest material complaint would be having to undergo the setup game everytime i reset the device. ive done it like 4 times and i cant figure out how to skip it. tech demos are only cool once, after that they become tedium.
This thing is insanely awesome and is probably the best gaming peripheral I've ever bought! I started out in VR with the Samsung Gear VR so I had expected the Rift to be a bit of a step up in terms of quality of the games and overall fidelity. Once I tried the Rift, I was completely blown away. Not only it is leagues and leagues more immersive and clear, but the games themselves are at a whole other level.The main takeaway for people is do not overlook the Touch hand controllers that come included in this package as a gimmick. In my opinion they are more fun than the headset itself! They are crazy accurate even down to finger position! Being able to wave, picking things up, shoot gun, pull back bows, and throw objects is just astounding.Don't forget you also get 4 free games in this bundle. Please try Robo Recall!!! It is a masterpiece in terms of how they geared every little detail of the game for VR.This is an amazing package and is well worth the money in my opinion. It is both fun and it gets you on your feet and physically moving around. Don't be surprised if you work up a sweat in certain games, you will move that much.
Hell yes. Buy this. I do mainly racing sims as well as Euro truck and I cannot speak highly enough of this thing. I was hesitant because of the resolution and "screen door effect" but as it is (1080p over each eye) it is still a great experience. I normally game on a 1440p Gsync Monitor so, no the does not look as good as that, but it still looks really good and the experience is second to nothing currently on the market. I will be very much keeping an eye on the horizon for the next iteration of this thing... Wait for a $399.99 deal for this and then buy itttttt!!!
I would say to anyone looking at getting into VR... really try to wait for another generation before dropping the cash. The Rift is a blast don't get me wrong but when you're coming from a world where you're used to 1080p or even 4K graphics and you go to this its a little disappointing. Now granted, it's absolutely amazing at first. Being able to interact with your environment you really get immersed but after some time you start noticing little things. My biggest gripe is the picture quality. If I'm waiting for something to load I'm staring into the little screens I can see the pixels and it makes you lose that immersive feeling. I mean once you get into the game you don't really see it anymore unless you're really looking for it. Also, it would be nice if they had something better for the foam around the face. After awhile and all the sweat that collects in there... it's kind of gross and gets itchy after extended use. I've looked at alternatives but the product should have something better than just that foam.VR is the future of gaming. This is another stepping stone towards the future of gaming but we're not there yet. Still fun to play once and awhile and show off to family and friends.
Tell you what, folks don't know how cool VR is until they try it, no matter what they say. I was a skeptic 'cause of how trendy the concept suddenly became in yuppie circles, but then my buddy got one and now I'm a big believer. Anyway.Get your uncles and aunts and parents to try it while everybody watches the computer screen and heckles. That's my new favorite family game. Anybody can drop right in and enjoy this stuff. I recommend getting Office Simulator right away through Steam; it's a super-casual first-encounter type experience, and it's got heaps of fun stuff to do.Eventually, when you've gotten used to it, get some of the big titles running - Robo Recall is like a full-body arcadesplosion, and you'll get legitimately winded with the physical exertion of dodging and jumping around like an idiot with a bucket on your head. And it's free with the headset. Highly recommend.Never buy a console again; if you've got a decent computer, just get this bad boy.
My husband purchased the and Beat Saber for me earlier this year. Since I��ve been playing, I haven��t gone back to console gaming. VR is way too much fun! It��s been a great way for my teenage son and I to spend some quality time together and compete on expert levels. It��s also great cardio! I had the in-laws try it out too recently and they were hooked! They really enjoyed Robo Recall.My husband and I took my son and his friend to a VR Arcade with the HTC Vives. We definitely prefer the . The controllers are lightweight and ergonomic, and the headset isn��t big and bulky like the Vive. The vives also had a gym locker smell, and it didn��t matter how many sanitary wipes were used on them.We also got a little frustrated with the tracking and freezing on the Vives. I��m not sure if it was due to the sensors being mounted above, or the computers, or if it was the vives. We still had fun at the arcade but we are thankful to have the , it��s been 6 months with zero issues.
As of writing this review (2/7/19) I have only had my Rift for 6 days, but I have to say that I was satisfied with this purchase immediately after setting the system up. I sprung for the base set with the 3rd sensor for 360 roomscale and it's been amazing!After the initial setup and letting the software calibrate everything it runs you through a few steps to learn your Touch controllers. After that it drops you into an experience called "First Contact" where you interact with a cute floating robot who gives you disks to enter into a holographic 3D printer. It's essentially a tech demo highlighting some of the systems capabilities. When you complete the controller tutorial the screen goes dark and fades into the "First Contact" experience. The moment it faded in and I could look around at the room I was in... that was the exact moment I knew I was completely satisfied with my investment. I was completely immersed in the experience and totally forgot that I was standing in my living room with this headset on.Since that first experience it has only gotten better as I've worked through the library of games and tried new things. Even the Home virtual spaces feature is cool and I've had some fun interactions with other users through that platform.The complaints I have are minor and are easily being remedied with certain after-market add-ons. I purchased extension cables for the headset so I have a bit more freedom of movement. I am also going to rig up a DIY solution to have the cables suspended from the ceiling so I don't have the problem of the cables wrapping around my legs while playing games like Pavlov VR.This has definitely been a worthwhile investment for me. It has brought gaming to another level for me, and I'm loving every moment of it!
There's a lot of online help with the VR system .... occasionally you'll need it. My headset cable wiggled out of the headset and needed to be reseated. When your headset won't show images even though says its connected, try reseating the cable where it connects into the headset. You'll have to gently pop out the foam eye gasket thing to see it, then pop it back in once you're done.I love playing in VR. My kids love playing in VR. The touch controllers are great! I bought a third sensor to get room-scale VR working , totally worth it.
I tried this at a friends house, and it was great. I ordered it myself, but it would not work on my gamer computer, which was a disappointment. I had to return it, which was hassle-free - thank you ! Supposedly it did not work on non- computers, but I think that has been fixed now, but you still need to look into the necessary specs before purchasing this product, so you do not end up getting disappointed like me!It is otherwise great, and it was so much fun exploring the VR world!
I went with the over the Vive because the has access to the store and Steam VR, where the Vive can only play Steam VR games. That's all good, except they don't tell you... The controls are terrible in Steam. Throwing and other quick actions are just not tracked well right now. It's a known issue, check out the Reddit.The controllers are also not as user friendly as the Vive. Vive controllers feel more natural because of their weight and length. Button position is not nearly as convenient on the . It's a little nitpicky, but for the price...I get to be.Also avoid the over priced sensor mounts. Tape em on a wall or mount a shelf. People are price gouging, crappy 3d printed hunks of plastic that you tape on a wall
This product is ridiculously fun to both gamers and non gamers alike. It can take you anyplace you want to go and let you see anything you want to see. The so called "screen door effect" due to the lower resolution has been something I have not even noticed. The only reason for me docking a star is support for glasses. I was expecting my glasses frames to fit with this headset but they were slightly too big. The size of your glasses need to be 50mm x 140mm or less, in order for them to fit inside the headset. Playing without my glasses is completely possible, but it is ever so slightly hazy when I don't wear my glasses, so I was pretty disappointing at that aspect.
Best piece of gear i have ever bought. Extremely fun! thought that there would be a pixel issues from what everyone was saying which there is slightly but not enough for it to effect immersion. Now with the 4k and 8k stuff coming out id say if u dont already have one don't get it now and wait because your probably going to have to upgrade to the next gen graphics as well when they finally release so you'd be spending money twice, but if your ok with it i'm willing to bet that you will enjoy as much as me. Now for the cons, there's the whole usb issues with the sensors if there running on the same port you can get jitters so it requires you to buy another pcie card thats 3.0 with its on separate chip so it doesn't cut down on the transfer rate. next is lack of games and how in every fps shooter game you stand still. Very annoying to me that i have to stand there and shoot just hoard mode, but offset of that is if your into space shooters like me that's what i got it for ELITE DANGEROUS lol so i'm ok with it until they figure out how i can move IN VR. Just wish they would hurry up with it. All in All great piece of equipment and enjoy it thoroughly!
So awesome! Expensive, but it is great fun. Set up was slightly challenging as I thought the instructions could have been more clear. Now that it's set up, though, I have been having a grand time. The controls are intuitive, the headset is mostly comfortable although those who wear glasses will find it more awkward. There are some really great games for free that will provide many hours of fun. Check out Herobound and Farlands as well as The Lab. Google Earth is another freebie that is worth checking out. has a nice app that will check out your computer to confirm it's capabilities/compatibilities with the Rift.
Owned for couple months now and I've had no problems at all with this unit. Great seller .The only problems I have had were problems with the extension cords I got for this thing. Half the time it would work with the extension cords (aftermarket) and half the time it would keep going black screen on me. If u ever experience any issues with your than please make sure to connect the headset directly to the PC with no extensions.Also make sure you don't OC your GPU ,, at all!! I had the mildest OC on my 1070ti and Superhot and Arizona Sunshine would keep crashing all the time in certain spots , was driving me crazy until I took off all overclocking completely . Everything runs smooth as butter now.Overall.... Get It!!!
I've spent almost 200 hours in VR using this headset, and I plan to spend many more. Rift is an experience like none other, and is well worth the price of $400 IF your PC can run it. I started out using only a Ryzen 3 1200, and I had serious performance issues. I upgraded to a Ryzen 7 1700 and all my problems disappeared.The headset display is clear and screendoor effect is hardly noticeable. If you get sweaty, your lenses MAY fog up a little, but that's to be expected. When that happens, put your headset down, dry your face, and keep playing in a few more minutes.The controllers are incredibly comfortable and you hardly notice them after a few hours of playing. They feel very natural.If you are interested in VR at all and have the equipment to run it, GET THIS HEADSET! You won't regret it!
Best buy ever but is not only that. Played lone echo game on this and I am overwhelmed with the experience. I was expecting an amazing way of interaction but the feeling was more of being in a new dimension and be part of that. You do not know what I am talking about until you live the experience, allways dreamed of being an astronaut, today I think is not worth the effort having this technology. I think the touch controllers are more important than expected because were an extension of my body in that dimension mainly for interact with that world. If you were happy with kinect, maybe vive is your option, for me being seated in a couch for a lot of time makes more sense than being standing and moving few minutes and because of that you do not need a third sensor. I am afraid to say, this is just starting to happen, how will it be in a few more years....this is not cheap, despite that I am considering one for the bedroom. I have some concerns about let my younger childrens use not because of physical implications but for the psychological.
Absolutely amazing and I��ve only tried the games that come with it for free. Robo recall and dead something...western shooter...It feels real once you get into it. You completely forget time and location. I��d almost say it is like light exercising if you duck and move to avoid getting hit or to punch or throw. I was a little out of breath. You can catch bullets out of the air and throw them back in roborecall. I bought an extra sensor but it works perfectly with 2 that come in the bundle. imagine a horde or robots attacking you from 360 degrees. You can grab them, rip them apart and throw them at the bad guys. Setup required some updates and a reboot to get it to recognize sensors after a email exchange (24 hours) with support. If you have the money it is completely worth it to have your own VR. I know I am late to the game but I am now considering changing professions and work in this technology. Buy it.
Its a great VR headset IF your computer is built right and you don��t need glasses or contacts. My significant other and I bought this after designing out own computer to exceed its desired specs and it works phenomenally. However, while he can play it for hours at a time I can only play for so long before the blurriness gets to me. I just can��t seem to adjust it to match my glasses. That being said it is alsp poorly responsive in games like tiltbrush if you only have the two sensors that come with it. It��s recommended that you buy either a third or fourth for the best experience. But dropping another $60 per sensor isn��t everyone��s ideal time.Ultimately its a great sensor just not astigmatism friendly.
I have a rather old, but beefy server I built on the Xeon platform. It is dual cpu with 12 cores total and I have 96 gb of ram. I have two radeon 480 8gb gpus running in Cross Fire mode (both GPUs acting as 1) and the software still tells me my setup doesn't meet performance reqs. This wouldn't be a big deal to me all the games and apps started up in spite of that notification. Luckily, all my favorite ones, like Beat Saber, Table Tennis, and Marvel all start up, but epic roller coaster and others I purchased won't start up.Oh, if you don't have USB 3.0/2.0 available on your box together, make sure to buy the extra cards/extensions necessary to do so, if you want to use extra sensors. I still have to add a 3.0 port card in to support that. It works fine without the 360 sensors. And, you need both 3.0 and 2.0 USB to do 360 degree. You can only have one sensor plugged into 3.0 at a time, apparently....Another issue I have is that, like other comments, the HDMI cable does not always get recognized and can cause lots of frustration.One last frustration is that, if you have multiple users of different heights, as in our house, you have to go through the whole sensor set up process, including resetting the guardian system, to reset the height for the user. Poor user experience, in my opinion.It is still SO worth the purchase and frustrations. The experience is like no other. I am an adrenaline junkie and love the feeling I get standing on the virtual heights in the games. One of my favorites is the sample promo for Spider man Homecoming, where you sling up to the top of a crane and swing down from the top. When I look down to the street below, I get that vertigo feeling I love without the danger of falling to my death. My other favorite is the space walk outside the ISS. It is incredible to see the actual sizing of the space station and its parts. It virtually fulfills a dream of mine to walk in space and see the earth from that perspective.
T. J. Trimble
As a long time gamer, stepping into the Rift reminds me of the jump from PS2 to PS3, something we had thought lost in gaming. What is there to say? Games, apps, tools are all so good. My wife, who generally hates anything gaming related, spent 30 minutes the night we got this exploring the world with Google Earth and just loved it. I love being able to connect with my Steam library and also grab apps from the store. Unboxing experience and setup went really well. Everything is of high quality. I'm glad I finally bit the bullet and got one!
Overall, the Rift has been a pleasure using. I love how many games are available and the sense I'm really in another place. The Touch controllers are very nice and the two added cameras really do give a great experience in tracking and moving.My only complaints are the screen resolution and the placement of the screen. If I don't wear my places, everything is very blurry. Even when I do wear my glasses, things aren't as crystal clear looking like with the Gear VR.While it is also immersive, this can reduce a bit by the under nose cut. I am able to see a bit of light (even strapping it tighter) and if I look down I can see the floor just a bit.These things shouldn't discourage you from the overall experience. The Tiltbrush app alone is enough to buy this (it's truly an amazing 3D art app). Everything is fluid and you won't find such immersive apps that give you hours of entertainment anywhere else. The price is truly unbeatable for getting into the VR experience. It's really like another computer system, just on your head.
having a little computer knowledge behind me, this was far simpler then I read online to set up. was so easy to get into. The experience on my gaming pc with it, is beyond amazing. Controllers pick up so well. and they feel so "natural" for a controller compared to my HTC. my one and only complaint is the screen is about a hair to close to the eyes causing a slight fog, not a bad fog that its unplayable. but it's just close enough that it can cause a fog to make minor bits foggy. but taking 2 seconds inbetween games to pull headset off and use the provided wipe cloth. and back in you go. beyond amazing item.
If you're on the fence about getting a VR system, look no further. The price is very cheap now and it really immerses you into the game. Is freaking fantastic for flight syms, tanks syms, and just about anything else you want to play. Being in aviation, I can tell you how realistic it looks. Obviously they can't help you with the G-forces, but the visual effects are top notch. Back in the 90's I drove tanks for the Army. The tank play in War Thunder i exactly like the real thing from a drivers point of view. If you want to experience the real thing without joining the military or going to flight school, this is the closest you can get...and IT IS CLOSE.
Been looking to get into virtual reality for quilt a while and with this package with the Rift, two sensors, and touch control for $399 (at the time of purchased), went ahead and go for it knowing my rig is capable of VR. After downloading the setup program, plunging in sensors and headset, follow the given instructions and strapping on the headset and then immersed myself in the experience, messing around with the 6 games and creative software included.Now, I will say there was a issues with setting up the sensor. The main thing finding a set of USB 3.0 ports that is capable of running the sensors and this has been a known issue in the VR community, which generally recommending the Inateck USB pci cards. Unfortunately my motherboard USB ports (Gigabyte GA-Z77X-UD3H) didn't meet the required bandwidth or whatever. I tried for the heck of it even though I bought and installed a QICENT 2 port USB 3.1 pci card and fortunately that worked. The other thing that I have a bit of an issue with is understanding the setup guild when its telling me to get in center the sensors, but after a bit of trail and error, it eventually start giving me fine tuning intrusion fo the sensors then good then go from there.Also beware for those who wears glasses, small frames maybe able to fit but isn't a lot of space for them. I figure that since I'm nearside and that the screen is really close to my eyes that I can use them without needing my glasses. Nope, far objects and texts are just as blurry as much real life perspectives.After pointing out the negative aspects, the immersion of being in a cockpit of a 737 in Flight Simulator X (with FlyInside) is such an amazing experience. Also Touch works with FlyInside so the ability flip the switches inside the cockpit is so cool thing to me. Also looking forward to try out other games like racing and driving games once I switch out my flight simulator peripherals with my G27 Racing Wheel.Link to the USB 3.1 Pci card that works with the sensors for me (2 Type A ports)Gaming RigIntel Core i5-3570K (Ivy bridge Quad Core, even though recommending forth gen i5 Haswell CPU or newer)Asus Strix GTX 1070 (able to pass Steam VR test with a solid 10)Gigabyte GA-Z77X-UD3HWindows 10 64-bit
Like you, I saw those YouTube videos of people freaking out in VR and thought, "They're really playing it up--it's not THAT big of a deal." I'd also see clips of people playing on Twitch, and just watching it made me dizzy. Between the two, I thought I knew what VR was.Then I experienced it.Just like the invention of television, pioneers tried to advertise TV on the radio but no one understood it. Modern VR has the same problem in that you can't understand what it is until you experience it. Worse still, people tried the "put your phone in this plastic box" and thought they knew what VR was, and have already made up their minds that it is a terrible gimmick.Find someone who has a Rift and try it. For me, the Rift changed my perspective on gaming. I find it difficult justifying time in the world of flat gaming in front of a monitor when I have the chance to dive inside and be part of it. VR gaming is quite literally mind-blowing.
Andrea I. Flinchbaugh
Let me start by saying- I only have a GTX 1050 Ti and have not had any issues or lag in any game relating to FPS or graphics. I recommend you have a gtx 960 or above, but I have not had many issues.I have owned this product for about a month and I love it.There are so many things I love about this product but let me say this now.DO NOT BUY THE VIVE IF YOU ARE ON SOME SORT OF BUDGET!Let me run down the reasons of why I love this product, then I will get to why you shouldn't buy the HTC Vive over the Rift.-Great community with friendly people.-Touch controllers are great and ergonomic.-So many free games that will keep you playing for hours.-Comfortable on head, even if it gets a little hot.-Very adjustable.-Headphones are very nice and sound great.-Support is pretty good.Alright, here are some things to keep in mind.-If your headphones stop working, use the included screwdriver thingy to tighten them and you should be good.-Submit a support ticket as soon as you have an issue to make sure you can get a replacement.-There are tons of free games, so don't feel the need to buy a ton of extra games.-A third sensor will give you 360 degree tracking and roomscale, but it is $60.-If you have 2 sensors, mount one looking forward at medium-high level and one on a stand face slightly downwards to get coverage of the floor.-Make sure you face your sensors while playing games so you don't have immersion-breaking experiences.Why not to buy the Vive?Things that the Vive offers over the --Better tracking out of the box-Better steam supportThings that offers over the Vive--$200 cheaper-Better controllers-More games including some great exclusives.-Comes with built in Headphones-Still works fine with SteamVRIt's up to you, but the is my clear winner.This amazing product will keep you twisting and turning for hours.
I bought the Rift a few weeks ago and I only have great things to say about it so far. I will say this though. BUY A THIRD SENSOR. It transforms the experience because once you make it 360 degrees with roomscale shooting zombies, or playing games like robo recall where you actually have to turn around become even more amazing. Something to keep in mind with the set up, watch what kind of lights you use, small lights like Christmas lights will mess with the sensors and you will have tracking issues. I would also suggest getting a replacement headpiece, the one it comes with is fine, but does collect sweat. You can buy a rubber one you can clean with anti bacterial wipes for 30-40 if this is an issue for you. I have only good things to say about this, get one.a
Likes: it��s easy to use and set up. Long cables, the touch controllers are amazing and use only a single AA battery in each.Dislikes: not the most comfortable. If you are a glasses wearer then you will need to purchase an extra attachment to add more space in the goggles. You get a lot of lens flare do to the screen and the glass angle something that is much better with the S model. You must connect to the HDMI port that is directly connected to the GPU, and be sure to run the compatibly test. With laptops contact the manufacturer to see if it can play rift. Some laptops that read VR ready and have specs that can run it well doesn��t count (HP Omen). Some compatibility issues with steam and the store can occur as well.
The product came in a big case with each item being held into place with foam cutouts to ensure items do not shake or come loose during transit. You can easily store your Rift back into the case when not in use or traveling somewhere with it. All items feel durable and it included batteries for the two controllers.Problems I can see for some people:You need lots of room to play the Rift.You may need another sensor if you would like 360 coverage of motion controllers and headset sensing.A decent graphics card to run the video games.USB/HDMI extensions if you plan to be far away from the PC
I don't even know where to start. First of all if you've heard people say VR this generation isn't worth buying into they have clearly never tried it. This bundle with the touch controllers is a great deal and right out of the box provides an amazing experience. With that said if you do want to do room scale games with good tracking I do recommend buying it third sensor. The only downside to this headset that I can actually think of is the fact that the included headphones could be much better. If you have the money, Love video games, and want to try something new, just buy this thing! Also one plus is the fact that they actually include a case to carry the damn thing around with. Totally deserves a 5-star rating.
Love it. Tried both the rift and the vive, and kept the rift, Its amazing, and just feels more immersive than the vive visually. It's more comfortable imo, and the touch controllers are just worlds better than vive wands. I am playing Skyrim VR currently and I will never go back to flat screen gaming if a title if offered in VR. I have owned Skyrim for a very long time, and always got bored a few hours into a playthrough. But in VR its hard to stop playing. My feet hurt far before I get bored. VR just changes the way I feel about interaction and exploring. Its amazing, and worth trying if you are on the fence like I was.
I bought this for my bf for Christmas, who is a dedicated gamer. I don't ever see him anymore, so...he's super happy! LOLI am not a gamer, but I have used it to play a few games and its absolutely crazy how much you are immersed!! Its to a point where you begin to lose yourself in the game and start to fully think you exist in this simulated reality. There are a lot of fun silly games, but the aviation simulator game we have actually made me nauseous it was so intense.So, great product and I would recommend it, but we did need to buy a third sensor so we can experience the full effects games offer, given two sensors just aren't able to be positioned to pick up all of your movements. You can def play with two, but there will be dead zones in odd places, like down near your feet.